* Added Player class to represent players on the server. * Added Game class to manage the overall game state. * Server now adds new players to the game state when they connect. * Server now updates the players position in the game state on receiving a PlayerPosMessage.
30 lines
770 B
CMake
30 lines
770 B
CMake
cmake_minimum_required(VERSION 3.16)
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project(bettola VERSION 0.1)
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# Let's use C++17?
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set(CMAKE_CXX_STANDARD 17)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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# include directories..
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include_directories(libbettola/include)
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# Deps.
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find_package(SDL3 REQUIRED)
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find_package(GLEW REQUIRED)
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find_package(OpenGL REQUIRED)
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# Build our shared lib.
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add_subdirectory(libbettola)
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# Will need to clean build each time you add a new file though -.-
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file(GLOB_RECURSE SOURCES "src/*.cpp")
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add_executable(bettola ${SOURCES})
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target_link_libraries(bettola PRIVATE bettola_lib SDL3::SDL3 GLEW::glew OpenGL::GL)
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# Server executable.
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file(GLOB_RECURSE SERVER_SOURCES "srv/*.cpp")
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add_executable(bettola_server ${SERVER_SOURCES})
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target_link_libraries(bettola_server PRIVATE bettola_lib)
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