bettola/client/src
Ritchie Cunningham fce3b3aad6 [Add] Implement database persistance and Login UI.
[Build System]
- Integrate 'sqlite3' and 'sqlite_modern_cpp' using FetchContent.
- Enabled 'C' language to allow compilation of 'sqlite3' lib.

[Persistance]
- Adds a 'DatabaseManager' class to handle all SQLite operations.
- Creates a 'players' table on server startup.
- Server uses separate database for single-player 'bettola_sp.db' and
  'bettola.db'

[UI]
- Adds a new 'LoginScreen' UI.
- Game flow is now MainMenu -> LoginScreen -> bootSequence -> Desktop.
- 'LoginScreen' has interactive tabs to switch between "Login" and
  "Create Account" 'modes'.
- Full client-server communication for creating accounts and
  authentication.

[Server]
- Refactor 'NetworkManager' to handle an 'AUTHENTICATING' state for new
  connectiosn.
- Player state is only set to 'ACTIVE' after a successful login
2025-10-05 22:45:33 +01:00
..
debug [Add] Debug overlay and UI fixes. 2025-10-05 00:46:19 +01:00
gfx [Refactor] Implement batched shape rendering. 2025-10-05 00:44:23 +01:00
ui [Add] Implement database persistance and Login UI. 2025-10-05 22:45:33 +01:00
client_network.cpp [Refactor] :O Machines now walk the earth!! 2025-09-27 17:30:14 +01:00
client_network.h [Refactor] Migrate networking from SDL_net to Asio. 2025-09-25 22:41:01 +01:00
game_state.cpp [Add] Implement database persistance and Login UI. 2025-10-05 22:45:33 +01:00
game_state.h [Add] Beginning of login UI and db persistance. 2025-10-05 19:52:17 +01:00
main.cpp [Add] Beginning of login UI and db persistance. 2025-10-05 19:52:17 +01:00
terminal.cpp [Add] Occlusion culling. 2025-10-04 22:27:38 +01:00
terminal.h [Refactor] Created UIRenderer for consistant coord system. 2025-10-04 03:11:48 +01:00