Fixes a bunch of memleaks related to the new Machine and VFS architecture. The Machine and vfs_node objects were created with 'new' but were never properly destroyed, leading to memleaks during CoW operations and on server shutdown. - Added a recursive 'delete_vfs_tree' function - Machine destructor calls this function to lean up its VFS - CommandProcessor correctly deletes old Machine objects after a CoW - Player destructor cleans up the player's home machine. - NetworkManager destructor cleans up all world machines. |
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| src | ||
| CMakeLists.txt | ||