47 lines
752 B
C++
47 lines
752 B
C++
#pragma once
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#include <SDL3/SDL.h>
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#include "graphics/shader.h"
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#include "game/player.h"
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#include "math/mat4.h"
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class Bettola {
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public:
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Bettola(void);
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~Bettola(void);
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int run(void);
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private:
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void process_events(void);
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void update(double dt);
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void render(void);
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bool init_sdl(void);
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bool init_glew(void);
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bool create_window(void);
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bool create_gl_context(void);
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void setup_quad(void);
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struct InputState {
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bool up = false;
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bool down = false;
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bool left = false;
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bool right = false;
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};
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bool _is_running;
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SDL_Window* _window;
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SDL_GLContext _gl_context;
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Shader _shader;
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unsigned int _vao;
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unsigned int _vbo;
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BettolaMath::Mat4 _projection;
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Player _player;
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InputState _input;
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};
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