bettola/assets/scripts/bin/ls.lua
Ritchie Cunningham e06d6eec37 [Refactor] Implement scriptable Lua API
Large architecture refactor of the scripting system.

Previous implementation required Lua scripts to return "action
tables" which were interpreted by a large and not very flexible at all
if-else ladder in C++. While fine for the initial implementation, it's
not scalable, and it makes it impossible for players to write their own
meaningful tools.
2025-09-27 21:18:05 +01:00

15 lines
358 B
Lua

-- /bin/ls - Lists files in a directory.
local dir = bettola.get_current_dir(context)
local output = ""
-- Iterate over the 'children' map exposed via C++.
for name, node in pairs(dir.children) do
output = output .. name
if node.type == 1 then -- 1 is DIR_NODE enum from C++.
output = output .. "/"
end
output = output .. " "
end
return output