bettola/srv/game/player.cpp
Ritchie Cunningham f653c34baf [Change] Switched to an input-based reconcilation
Replaced the previous correction models with a full "Reconciliation by
Replaying Inputs system".
2025-09-14 04:25:10 +01:00

40 lines
902 B
C++

#include <string.h>
#include <math.h>
#include "player.h"
#include "network/tcpsocket.h"
unsigned int Player::_next_player_id = 0;
Player::Player(BettolaLib::Network::TCPSocket* socket) :
_socket(socket),
_has_udp_addr(false) {
/* Try and set a player id to 0 now you audacious pr.ck! */
if(_next_player_id == 0) {
_next_player_id = 1;
}
_id = _next_player_id++;
_x = 0.0f; _y = 0.0f;
_vx = 0.0f; _vy = 0.0f;
_speed = 200.0f; /* Must match client! */
_last_processed_sequence = 0;
memset(&_udp_addr, 0, sizeof(_udp_addr));
}
void Player::update(double dt) {
_x += _vx * dt;
_y += _vy * dt;
}
void Player::set_velocity_direction(float dir_x, float dir_y) {
if(dir_x == 0.0f && dir_y == 0.0f) {
_vx = _vy = 0.0f;
} else {
float mag = sqrt(dir_x * dir_x + dir_y * dir_y);
_vx = (dir_x / mag) * _speed;
_vy = (dir_y / mag) * _speed;
}
}