10 lines
126 B
GLSL
10 lines
126 B
GLSL
#version 330 core
|
|
|
|
out vec4 FragColor;
|
|
|
|
uniform vec3 overrideColor;
|
|
|
|
void main() {
|
|
FragColor = vec4(overrideColor, 1.0f);
|
|
}
|