Adds a skydome with two scrolling layers of procedurally generated clouds to create an interestingish environment.
18 lines
413 B
GLSL
18 lines
413 B
GLSL
#version 330 core
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out vec4 FragColor;
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in vec3 WorldPos;
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void main() {
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/* Define colours for the top and bottom of the sky. */
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vec3 zenithColor = vec3(0.3, 0.5, 0.8);
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vec3 horizonColor = vec3(0.7, 0.85, 1.0);
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float blendFactor = (normalize(WorldPos).y + 1.0) / 2.0;
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/* Blend the two colours. */
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vec3 finalColor = mix(horizonColor, zenithColor, blendFactor);
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FragColor = vec4(finalColor, 1.0);
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}
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