Adds a skydome with two scrolling layers of procedurally generated clouds to create an interestingish environment.
22 lines
504 B
GLSL
22 lines
504 B
GLSL
#version 330 core
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layout (location = 0) in vec3 aPos;
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out vec3 TexCoords;
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uniform float u_Time;
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uniform float u_ScrollSpeed;
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uniform mat4 model;
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uniform mat4 view;
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uniform mat4 projection;
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void main() {
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TexCoords = aPos;
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/* Rotate texture coords around Y axis for scrolling. */
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float angle = u_Time * u_ScrollSpeed;
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mat3 rot = mat3(cos(angle), 0, sin(angle), 0, 1, 0, -sin(angle), 0, cos(angle));
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TexCoords = rot * TexCoords;
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gl_Position = projection * view * model * vec4(aPos, 1.0);
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}
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