bettola/assets/shaders/text.vert

12 lines
200 B
GLSL

#version 330 core
layout(location = 0) in vec4 vertex;
out vec2 TexCoords;
uniform mat4 projection;
void main() {
gl_Position = projection * vec4(vertex.xy, 0.0, 1.0);
TexCoords = vertex.zw;
}