17 lines
385 B
C++
17 lines
385 B
C++
#pragma once
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class Shader {
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public:
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unsigned int id;
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Shader(const char* vertex_path, const char* fragment_path);
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void use(void);
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void set_mat4(const char* name, const float* value);
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void set_vec3(const char* name, float v1, float v2, float v3);
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void set_int(const char* name, int value);
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private:
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void _check_compile_errors(unsigned int shader, const char* type);
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};
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