bettola/assets/shaders/simple.frag
Ritchie Cunningham 6b7684ba92 feat(render) Render shaders!
Implements the rendering pipeline to dispaly a 2D triangle using
shaders!
2025-09-12 21:49:15 +01:00

8 lines
117 B
GLSL

#version 330 core
out vec4 FragColor;
void main() {
FragColor = vec4(1.0f, 0.5f, 0.2f, 1.0f); /* Orange??!? */
}