14 lines
		
	
	
		
			235 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			14 lines
		
	
	
		
			235 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
#version 330 core
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layout (location = 0) in vec3 aPos;
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uniform mat4 view;
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uniform mat4 projection;
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out vec3 v_WorldPos;
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void main() {
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  v_WorldPos = aPos;
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  vec4 pos = projection * view * vec4(aPos, 1.0);
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  gl_Position = pos.xyww;
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}
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