Physics and collision system to make players interact with the generated terraine without falling through the world like lemmings. It uses a shared bilinear interpolation function for terrain height for smooth and consistant height queries on the client and server. |
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| .. | ||
| game_send_chunks.cpp | ||
| game.cpp | ||
| game.h | ||
| player.cpp | ||
| player.h | ||
| world_collision.cpp | ||
| world.cpp | ||
| world.h | ||