bettola/srv/game
Ritchie Cunningham 744c41b8ce [Add] Terrain collision and gravity.
Physics and collision system to make players interact with the generated
terraine without falling through the world like lemmings.

It uses a shared bilinear interpolation function for terrain height for
smooth and consistant height queries on the client and server.
2025-09-16 22:13:15 +01:00
..
game_send_chunks.cpp [Add] Initial terrain generation. 2025-09-16 20:49:00 +01:00
game.cpp [Add] Terrain collision and gravity. 2025-09-16 22:13:15 +01:00
game.h [Add] Initial terrain generation. 2025-09-16 20:49:00 +01:00
player.cpp [Refactor] Unify client and server player classes. 2025-09-16 00:10:35 +01:00
player.h [Refactor] Unify client and server player classes. 2025-09-16 00:10:35 +01:00
world_collision.cpp [Add] Terrain collision and gravity. 2025-09-16 22:13:15 +01:00
world.cpp [Add] Initial terrain generation. 2025-09-16 20:49:00 +01:00
world.h [Add] Terrain collision and gravity. 2025-09-16 22:13:15 +01:00