bettola/srv/game
Ritchie Cunningham 5944663017 feat: Implement multiplayer functionality.
- Server can handle multiple clients simultaneously.
- Client can see other players in the game.
- Server broadcasts the game state to all clients.
- Client receives the game state and renders the other players.
- Server assigns a unique ID to each player.
- Client receives its player ID form the server.
- Server handles client disconnections.. Kinda... Server is ignoring
  SIGPIPE signal.
- Server and client signals are non-blocking.
- Moved player objects off the stack and onto the heap.
2025-09-13 19:44:35 +01:00
..
game.cpp feat: Implement multiplayer functionality. 2025-09-13 19:44:35 +01:00
game.h feat: Implement multiplayer functionality. 2025-09-13 19:44:35 +01:00
player.cpp feat(server): Implement game state broadcasting. 2025-09-13 17:49:09 +01:00
player.h feat(server): Implement game state broadcasting. 2025-09-13 17:49:09 +01:00