- Server can handle multiple clients simultaneously. - Client can see other players in the game. - Server broadcasts the game state to all clients. - Client receives the game state and renders the other players. - Server assigns a unique ID to each player. - Client receives its player ID form the server. - Server handles client disconnections.. Kinda... Server is ignoring SIGPIPE signal. - Server and client signals are non-blocking. - Moved player objects off the stack and onto the heap. |
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| .. | ||
| include/bettola | ||
| src/bettola | ||
| CMakeLists.txt | ||