bettola/client/CMakeLists.txt

26 lines
805 B
CMake

file(GLOB_RECURSE CLIENT_SOURCES "src/*.cpp")
# Explicitly list server sources needed for single-player to avoid main() conflict.
set(SERVER_SOURCES
"../server/src/network_manager.cpp"
"../server/src/player.cpp"
)
add_executable(bettolac
${CLIENT_SOURCES}
${SERVER_SOURCES}
)
find_package(SDL3 REQUIRED)
find_package(GLEW REQUIRED)
find_package(OpenGL REQUIRED)
find_package(Freetype REQUIRED)
find_package(Threads REQUIRED)
target_link_libraries(bettolac PRIVATE bettola SDL3::SDL3 ${GLEW_LIBRARIES}
${OPENGL_LIBRARIES} ${FREETYPE_LIBRARIES} Threads::Threads)
target_include_directories(bettolac PUBLIC ${CMAKE_CURRENT_SOURCE_DIR}/src
# Add server include dir for single player mode.
${CMAKE_SOURCE_DIR}/server/src
${GLEW_INCLUDE_DIRS} ${OPENGL_INCLUDE_DIR} ${FREETYPE_INCLUDE_DIRS})