This is the beginning of the remote session functionality. It allows players to connect to different NPC systems via an 'ssh' command. *Server* - Can now manage a world of multiple NPC file systems that are identified by IP addresses. - Implemented SSH command to allow connection to remote NPC systems. Each remote session is managed via a 'CommandProcessor'. - 'exit' command causes the remote server to terminate the client connection *Client* - Terminal can enter a 'remote' state via the SSH command which sends subsequent commands to the server. - the local 'exit' command will close the terminal window. - Refactored UI object ownership to prevent memory leaks and ensure proper cleanup when a window is closed or the terminal application.
8 lines
122 B
C++
8 lines
122 B
C++
#pragma once
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#include "vfs.h"
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namespace vfs_manager {
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vfs_node* create_root_system(const std::string& system_type);
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}
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