bettola/vendor/glm/gtx/log_base.inl
Ritchie Cunningham dc4dd650a4 feat(renderer) Render player quad with projection
this allows us to render a player controlled entity on screen using a 2D
projection
2025-09-12 22:46:17 +01:00

17 lines
379 B
C++

/// @ref gtx_log_base
namespace glm
{
template<typename genType>
GLM_FUNC_QUALIFIER genType log(genType const& x, genType const& base)
{
return glm::log(x) / glm::log(base);
}
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<L, T, Q> log(vec<L, T, Q> const& x, vec<L, T, Q> const& base)
{
return glm::log(x) / glm::log(base);
}
}//namespace glm