#pragma once namespace math { inline void ortho_proj(float* mat, float left, float right, float bottom, float top, float near, float far) { mat[0] = 2.0f / (right - left); mat[4] = 0.0f; mat[8] = 0.0f; mat[12] = -(right + left) / (right - left); mat[1] = 0.0f; mat[5] = 2.0f / (top - bottom); mat[9] = 0.0f; mat[13] = -(top + bottom) / (top - bottom); mat[2] = 0.0f; mat[6] = 0.0f; mat[10] = -2.0f / (far - near); mat[14] = -(far + near) / (far - near); mat[3] = 0.0f; mat[7] = 0.0f; mat[11] = 0.0f; mat[15] = 1.0f; } } /* namespace math */