#pragma once #include #include "graphics/camera.h" #include "shader.h" #include "game/player.h" #include "game/remote_player.h" #include "math/mat4.h" class Renderer { public: Renderer(void); ~Renderer(void); bool init(int screen_width, int screen_height); void render(const Camera& camera, const Player& player, const std::vector& remote_players); private: bool _init_shaders(); Shader _shader; unsigned int _vao; unsigned int _vbo; unsigned int _ground_vao; unsigned int _ground_vbo; BettolaMath::Mat4 _projection; };