#pragma once #include "bettola/network/socket.h" class Player { public: Player(BettolaLib::Network::Socket* socket); void set_position(float x, float y) { _x = x; _y = y; } BettolaLib::Network::Socket& get_socket(void) const { return *_socket; } private: float _x; float _y; BettolaLib::Network::Socket* _socket; };