#include #include "game.h" #include "network/socket.h" void Game::add_player(BettolaLib::Network::Socket* socket) { _players.emplace_back(socket); } void Game::remove_player(BettolaLib::Network::Socket* socket) { /* * TODO: We'll need a better way to ident players other than * their socket. We'll match sockets for now though.. -- Falco */ _players.erase( std::remove_if(_players.begin(), _players.end(), [socket](const Player& player) { /* this is a sh.t way to compare players. */ return &player.get_socket() == socket; }), _players.end()); } void Game::update_player_pos(BettolaLib::Network::Socket* socket, float x, float y) { auto it = std::find_if(_players.begin(), _players.end(), [socket](const Player& player) { return &player.get_socket() == socket; }); if(it != _players.end()) { it->set_position(x, y); } }