#include #include "player.h" #include "network/tcpsocket.h" unsigned int Player::_next_player_id = 0; Player::Player(BettolaLib::Network::TCPSocket* socket) : _id(_next_player_id++), _x(0.0f), _y(0.0f), _socket(socket), _has_udp_addr(false) { memset(&_udp_addr, 0, sizeof(_udp_addr)); }