#include "ui_window.h" #include "gfx/shape_renderer.h" #include "gfx/txt_renderer.h" UIWindow::UIWindow(const char* title, int x, int y, int width, int height) { _title = title; _x = x; _y = y; _width = width; _height = height; } void UIWindow::render(ShapeRenderer* shape_renderer, TextRenderer* txt_renderer) { int title_bar_height = 30; /* Define colours. */ float frame_color[] = { 0.2f, 0.2f, 0.25f }; float title_bar_color[] = { 0.15f, 0.15f, 0.2f }; float title_text_color[] = { 0.9f, 0.9f, 0.9f }; /* Draw main window frame/background. */ shape_renderer->draw_rect(_x, _y, _width, _height, frame_color); /* Draw title bar. */ shape_renderer->draw_rect(_x, _y+_height-title_bar_height, _width, title_bar_height, title_bar_color); /* Draw title text. */ txt_renderer->render_text(_title.c_str(), _x+5, _y+_height-title_bar_height+8, 1.0f, title_text_color); }