#include #include #include "player.h" #include "bettola/game/player_base.h" #include "bettola/network/tcpsocket.h" Player::Player(BettolaLib::Network::TCPSocket* socket) : PlayerBase(), _socket(socket), _has_udp_addr(false), _chunk_x(INT_MAX), _chunk_z(INT_MAX) { _last_processed_sequence = 0; memset(&_udp_addr, 0, sizeof(_udp_addr)); }