OK, this commit finally implements the Copy-on-Write architecure I spoke
about in previous commits.. It also refactors command execution to be
safer and more extensible.
To enable CoW and centralise state-changing, command scripts no longer
modify the VFS directly. Instead, they return a table describing their
intended action '{ action = "rm", target = "file.txt" }'. The C++
CommandProcessor is then responsible for interpreting this and executing
it safely.
Over the past couple of commits, the build process now automates the
dependenices you'd normally compile from source.
This commit is focused on laying the foundation for scriptable in-game
commands using Lua.
- sol2 and lua5.4 are the new project dependencies.
- Created a new 'LuaProcessor' class to manage a Lua state and eecute
scripts.
- The 'CommandProcessor' now contains a 'LuaProcessor' instance.
- Replaced the hardcoded c++ 'ls' command with a system that executes a
'/bin/ls.lua' script from the Virtual File System.
- Implemented C++ -> Lua bindings for the 'vfs_node' struct, allowing
Lua scripts to inspect the VFS and perform actions (i.e, list files).