Commit Graph

8 Commits

Author SHA1 Message Date
9615c39e67 [Refac] Separate rendering, game and application. 2025-09-14 16:09:44 +01:00
bd6281c9bc feat(server): Implement server-side game state.
* Added Player class to represent players on the server.
* Added Game class to manage the overall game state.
* Server now adds new players to the game state when they connect.
* Server now updates the players position in the game state on receiving
  a PlayerPosMessage.
2025-09-13 17:10:55 +01:00
6e935918a3 feat(server) Added client/server for online play
Note: This is fucking broken! it's too early in the morning. Fix
tomorrow.
2025-09-13 05:22:30 +01:00
a8a1ea44cf refactor(math): Replace GLM with custom math lib.
Replaced the GLM dependency with a custom math lib 'libbettola'
2025-09-13 02:25:13 +01:00
dc4dd650a4 feat(renderer) Render player quad with projection
this allows us to render a player controlled entity on screen using a 2D
projection
2025-09-12 22:46:17 +01:00
d6d3581e5b Initial player and glm lib for matrix math. 2025-09-12 22:15:59 +01:00
7eb86f9389 refactor: Add everything to main Bettola class. 2025-09-12 20:41:49 +01:00
8dcd42c97b Initial commit of 2D RPG Engine. @dacav come help. 2025-09-11 23:07:38 +01:00