[Add] Process cd and ls commands.
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92106a3c44
commit
dbe6e437ad
@ -66,8 +66,10 @@ std::string ClientNetwork::receive_response(void) {
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memset(buffer, 0, sizeof(buffer));
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void* socket_ptr = _socket;
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/* Wait up to 2 seconds for data to be available. */
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if(NET_WaitUntilInputAvailable(&socket_ptr, 1, 2000) > 0) {
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if(NET_ReadFromStreamSocket(_socket, buffer, sizeof(buffer)) > 0) {
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int bytes_received = NET_ReadFromStreamSocket(_socket, buffer, sizeof(buffer)-1);
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if(bytes_received > 0) {
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return std::string(buffer);
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}
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}
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@ -1,4 +1,5 @@
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#include <cstdio>
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#include <sstream>
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#include <SDL3/SDL.h>
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#include <GL/glew.h>
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#include <SDL3/SDL_events.h>
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@ -10,13 +11,14 @@
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Terminal::Terminal(void) {
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/* Placeholder welcome message to history. */
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_history.push_back("Welcome to Bettola");
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_scroll_offset = 0;
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_network = new ClientNetwork();
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if(_network->connect("localhost", 8080)) {
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_history.push_back("Connection to server Success!");
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} else {
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_history.push_back("Connection to server failed!");
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}
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_current_path = "/";
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_scroll_offset = 0;
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}
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Terminal::~Terminal(void) {
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@ -33,8 +35,16 @@ void Terminal::_on_ret_press(void) {
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printf("Command entered: %s\n", _input_buffer.c_str());
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_network->send_command(_input_buffer.c_str());
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std::string response = _network->receive_response();
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if(!response.empty()) {
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_history.push_back(response);
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/* Check if the response is a new path for the prompt. */
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if(response.rfind("/", 0) == 0 && response.find('\n') == std::string::npos) {
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_current_path = response;
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} else if(!response.empty()) {
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/* Otherwise, it's command out. Split it by newline and add to history. */
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std::stringstream ss(response);
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std::string line;
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while(std::getline(ss, line, '\n')) {
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_history.push_back(line);
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}
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}
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if(_input_buffer == "clear") {
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@ -106,7 +116,7 @@ void Terminal::render(TextRenderer* renderer, int x, int y, int width, int heigh
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}
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/* Draw current input line. */
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std::string line_to_render = "> " + _input_buffer;
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std::string line_to_render = _current_path + "> " + _input_buffer;
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if(show_cursor) {
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line_to_render += "_";
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}
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@ -21,5 +21,6 @@ private:
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std::string _input_buffer;
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std::vector<std::string> _history;
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int _scroll_offset;
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std::string _current_path;
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ClientNetwork* _network;
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};
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11
common/src/vfs.cpp
Normal file
11
common/src/vfs.cpp
Normal file
@ -0,0 +1,11 @@
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#include "vfs.h"
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std::string get_full_path(vfs_node* node) {
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if(node->parent == nullptr) {
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return "/";
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}
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if(node->parent->parent == nullptr) { /* If parent is root. */
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return "/" + node->name;
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}
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return get_full_path(node->parent) + "/" + node->name;
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}
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@ -24,3 +24,5 @@ struct vfs_node {
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vfs_child_map children;
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vfs_node* parent;
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};
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std::string get_full_path(vfs_node* node);
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@ -1,6 +1,7 @@
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#include <cstdio>
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#include <cstring>
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#include "SDL_net.h"
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#include "vfs.h"
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#include "network_manager.h"
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@ -72,8 +73,37 @@ void NetworkManager::_handle_client_activity(void) {
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}
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void NetworkManager::_process_command(Player* player, char* command) {
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/* We'll just do 'ls' for now. */
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if(strncmp(command, "ls", 2) == 0) {
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/* Remove trailing newline for command comparison. */
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std::string cmd_str = command;
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if(!cmd_str.empty() && cmd_str.back() == '\n') {
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cmd_str.pop_back();
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}
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if(strncmp(command, "cd ", 3) == 0) {
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/* Handle 'cd' command. */
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std::string target_dir_name = command + 3;
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/* Remove trailing newline if it exists. */
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if(!target_dir_name.empty() && target_dir_name.back() == '\n') {
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target_dir_name.pop_back();
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}
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if(target_dir_name == "..") {
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if(player->current_dir->parent) {
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player->current_dir = player->current_dir->parent;
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}
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} else if(player->current_dir->children.count(target_dir_name)) {
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vfs_node* target_node = player->current_dir->children[target_dir_name];
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if(target_node->type == DIR_NODE) {
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player->current_dir = target_node;
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} else {
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/* It's a file, not a directory. */
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NET_WriteToStreamSocket(player->socket, "cd: not a directory\n", 22);
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return;
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}
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}
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/* On successful cd, send back the new path for the prompt. */
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std::string new_path = get_full_path(player->current_dir);
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NET_WriteToStreamSocket(player->socket, new_path.c_str(), new_path.length()+1);
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} else if(cmd_str == "ls") {
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std::string response = "";
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if(player->current_dir && player->current_dir->type == DIR_NODE) {
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for(auto const& [name, node] : player->current_dir->children) {
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@ -81,11 +111,18 @@ void NetworkManager::_process_command(Player* player, char* command) {
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if(node->type == DIR_NODE) {
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response += "/";
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}
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response += "\n";
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response += " ";
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}
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}
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/* NET_WriteToStreamSocket is essentially the new send function in SDL3. */
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NET_WriteToStreamSocket(player->socket, response.c_str(), response.length()+1);
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} else if(cmd_str == "clear") {
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/* Send an empty reply to unblock. */
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NET_WriteToStreamSocket(player->socket, "", 1);
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} else {
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/* Unknown command. */
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std::string response = "Unknown command: " + cmd_str + "\n";
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NET_WriteToStreamSocket(player->socket, response.c_str(), response.length()+1);
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}
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}
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