Revert "[Fix] Render depth on bootsequence and main menu."
This reverts commit 90ee80d0a0.
			
			
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				@ -36,8 +36,6 @@ bool BootSequence::is_finished(void) {
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}
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					}
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void BootSequence::render(UIRenderer* ui_renderer) {
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					void BootSequence::render(UIRenderer* ui_renderer) {
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  ui_renderer->begin_text();
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  const Color text_color  = { 0.9f, 0.9f, 0.9f }; /* grey/white */
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					  const Color text_color  = { 0.9f, 0.9f, 0.9f }; /* grey/white */
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  const float line_height = 18.0f;
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					  const float line_height = 18.0f;
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  const float padding     = 15.0f;
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					  const float padding     = 15.0f;
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@ -53,6 +51,4 @@ void BootSequence::render(UIRenderer* ui_renderer) {
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    float y_pos = padding + (i*line_height);
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					    float y_pos = padding + (i*line_height);
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    ui_renderer->render_text(_messages[i].c_str(), padding, y_pos, text_color);
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					    ui_renderer->render_text(_messages[i].c_str(), padding, y_pos, text_color);
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  }
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					  }
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  ui_renderer->flush_text();
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}
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					}
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@ -95,13 +95,7 @@ Screen MainMenu::update(void) {
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}
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					}
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void MainMenu::render(UIRenderer* ui_renderer) {
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					void MainMenu::render(UIRenderer* ui_renderer) {
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  /* Pass 1: Background text. */
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  ui_renderer->begin_text();
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  _render_background(ui_renderer);
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					  _render_background(ui_renderer);
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  ui_renderer->flush_text();
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  /* Pass 2: Buttons. */
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  ui_renderer->begin_text();
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  /* Button colours. */
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					  /* Button colours. */
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  const Color button_color        = { 0.1f, 0.15f, 0.2f };
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					  const Color button_color        = { 0.1f, 0.15f, 0.2f };
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@ -123,8 +117,6 @@ void MainMenu::render(UIRenderer* ui_renderer) {
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    float text_x = button.rect.x + (button.rect.w - text_width) / 2.0f;
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					    float text_x = button.rect.x + (button.rect.w - text_width) / 2.0f;
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    ui_renderer->render_text(button.label.c_str(), text_x, button.rect.y + 32, text_color);
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					    ui_renderer->render_text(button.label.c_str(), text_x, button.rect.y + 32, text_color);
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  }
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					  }
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  ui_renderer->flush_text();
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}
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					}
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void MainMenu::_update_background(void) {
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					void MainMenu::_update_background(void) {
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