[Add] Text editor and generic window content.

This commit is contained in:
Ritchie Cunningham 2025-09-29 23:15:46 +01:00
parent 324cc795f0
commit b4d985db29
12 changed files with 124 additions and 29 deletions

View File

@ -10,6 +10,7 @@
#include "gfx/txt_renderer.h"
#include "terminal.h"
#include "ui/desktop.h"
#include "ui/i_window_content.h"
#include "ui/ui_window.h"
#include <ui/main_menu.h>
#include <ui/boot_sequence.h>
@ -126,11 +127,9 @@ void GameState::update(void) {
case Screen::DESKTOP: {
std::string server_msg;
while(_network->poll_message(server_msg)) {
UIWindow* focused_window = _desktop->get_focused_window();
if(!focused_window)
continue;
Terminal* terminal = focused_window->get_content();
IWindowContent* content = _desktop->get_focused_window() ?
_desktop->get_focused_window()->get_content() : nullptr;
Terminal* terminal = dynamic_cast<Terminal*>(content);
if(!terminal)
continue;

View File

@ -12,7 +12,7 @@
Terminal::Terminal(ClientNetwork* network)
: _network(network), _should_close(false), _scroll_offset(0),
_prompt("") {
_input_view = std::make_unique<TextView>(&_input_buffer);
_input_view = std::make_unique<TextView>(&_input_buffer, false);
}
Terminal::~Terminal(void) {}
@ -42,7 +42,7 @@ void Terminal::set_prompt(const std::string& prompt) {
_prompt = prompt;
}
bool Terminal::close(void) { return _should_close; }
bool Terminal::should_close(void) { return _should_close; }
void Terminal::_on_ret_press(void) {
std::string command = _input_buffer.get_line(0);
@ -123,7 +123,8 @@ void Terminal::render(TextRenderer* renderer, int x, int y, int width, int heigh
/* Render text view for the input right after prompt. */
float input_x_pos = x + padding + (prompt_str.length() * 8.5f); /* Estimate width */
_input_view->render(renderer, input_x_pos, prompt_y_pos, show_cursor);
float input_width = width - (input_x_pos-x);
_input_view->render(renderer, input_x_pos, prompt_y_pos, input_width, line_height, show_cursor);
/* Disable scissor test. */
glDisable(GL_SCISSOR_TEST);
}

View File

@ -8,19 +8,20 @@
#include "client_network.h"
#include "ui/text_buffer.h"
#include "ui/text_view.h"
#include "ui/i_window_content.h"
class Terminal {
class Terminal : public IWindowContent {
public:
Terminal(ClientNetwork* network);
~Terminal(void);
void update(void);
void handle_input(SDL_Event* event);
void render(TextRenderer* renderer, int x, int y, int width, int height, bool show_cursor);
void scroll(int amount, int content_height);
void update(void) override;
void handle_input(SDL_Event* event) override;
void render(TextRenderer* renderer, int x, int y, int width, int height, bool show_cursor) override;
void scroll(int amount, int content_height) override;
void add_history(const std::string& line);
void set_prompt(const std::string& prompt);
bool close(void);
bool should_close(void) override;
private:
void _on_ret_press(void);

View File

@ -1,16 +1,17 @@
#include <algorithm>
#include <chrono>
#include <ctime>
#include <fstream>
#include <cmath>
#include <memory>
#include "ui/editor.h"
#include "desktop.h"
#include <SDL3/SDL_events.h>
#include "client_network.h"
#include "gfx/shape_renderer.h"
#include "gfx/txt_renderer.h"
#include "terminal.h"
#include "ui/i_window_content.h"
#include "ui/taskbar.h"
#include <SDL3/SDL_video.h>
#include <ui/cursor_manager.h>
@ -107,6 +108,12 @@ void Desktop::handle_event(SDL_Event* event, int screen_width, int screen_height
term_window->set_content(std::move(term));
add_window(std::move(term_window));
_launcher_is_open = false;
} else if(app_to_launch == "Editor") {
auto editor = std::make_unique<Editor>();
auto editor_window = std::make_unique<UIWindow>("Editor", 200, 200, 600, 400);
editor_window->set_content(std::move(editor));
add_window(std::move(editor_window));
_launcher_is_open = false;
}
} else {
UIWindow* clicked_window = _taskbar->handle_event(event, screen_height, _windows);
@ -137,8 +144,12 @@ void Desktop::handle_event(SDL_Event* event, int screen_width, int screen_height
if(_focused_window) {
_focused_window->handle_event(event, screen_width, screen_height,
_taskbar->get_height());
Terminal* content = _focused_window->get_content();
if(content && (event->type == SDL_EVENT_TEXT_INPUT || event->type == SDL_EVENT_KEY_DOWN)) {
IWindowContent* content = _focused_window->get_content();
if(content) {
/*
* Only terminal should receive direct text input this way.
* Editor gets it through the generic handle_event call.
*/
content->handle_input(event);
}
}

31
client/src/ui/editor.cpp Normal file
View File

@ -0,0 +1,31 @@
#include "editor.h"
#include <memory>
#include "gfx/txt_renderer.h"
Editor::Editor(void) : _should_close(false) {
_view = std::make_unique<TextView>(&_buffer, true);
}
Editor::~Editor(void) {}
void Editor::update(void) {
/* Nothing to do yet. */
}
void Editor::handle_input(SDL_Event* event) {
/* We don't care about the return val here. RET is just newline. */
_view->handle_event(event);
}
void Editor::render(TextRenderer* renderer, int x, int y, int width, int height,
bool show_cursor) {
_view->render(renderer, x, y, width, height, show_cursor);
}
void Editor::scroll(int amount, int content_height) {
_view->scroll(amount, content_height);
}
bool Editor::should_close(void) {
return _should_close;
}

26
client/src/ui/editor.h Normal file
View File

@ -0,0 +1,26 @@
#pragma once
#include <memory>
#include "gfx/txt_renderer.h"
#include "i_window_content.h"
#include "ui/text_buffer.h"
#include "text_view.h"
class Editor : public IWindowContent {
public:
Editor(void);
~Editor(void) override;
void update(void) override;
void handle_input(SDL_Event* event) override;
void render(TextRenderer* renderer, int x, int y, int width, int height,
bool show_cursor) override;
void scroll(int amount, int content_height) override;
bool should_close(void) override;
private:
TextBuffer _buffer;
std::unique_ptr<TextView> _view;
bool _should_close;
};

View File

@ -0,0 +1,16 @@
#pragma once
#include <SDL3/SDL_events.h>
class TextRenderer;
class IWindowContent {
public:
virtual ~IWindowContent(void) = default;
virtual void update(void) = 0;
virtual void handle_input(SDL_Event* event) = 0;
virtual void render(TextRenderer* renderer, int x, int y, int width, int height,
bool show_cursor = 0) = 0;
virtual void scroll(int amount, int content_height) = 0;
virtual bool should_close(void) = 0;
};

View File

@ -7,6 +7,7 @@
Launcher::Launcher(int x, int y, int width) : _x(x), _y(y), _width(width) {
/* TODO: Hardcode the launcher apps for now. */
_apps.push_back("Terminal");
_apps.push_back("Editor");
int item_height = 30;
_height = _apps.size() * item_height;

View File

@ -4,7 +4,8 @@
#include "gfx/types.h"
#include "ui/text_buffer.h"
TextView::TextView(TextBuffer* buffer) : _buffer(buffer), _scroll_offset(0) {}
TextView::TextView(TextBuffer* buffer, bool handle_ret) : _buffer(buffer),
_scroll_offset(0), _handle_ret(handle_ret) {}
TextView::~TextView(void) {}
@ -24,6 +25,9 @@ bool TextView::handle_event(SDL_Event* event) {
* For terminal, we just want to submit. No newline.
* We'll return true and let the parent component do the do'ing.
*/
if(_handle_ret) {
_buffer->newline();
}
return true;
break;
case SDLK_LEFT:
@ -66,7 +70,8 @@ void TextView::scroll(int amount, int content_height) {
}
}
void TextView::render(TextRenderer* renderer, int x, int y, bool show_cursor) {
void TextView::render(TextRenderer* renderer, int x, int y, int width, int height,
bool show_cursor) {
if(!_buffer) return;
const Color text_color = { 1.0f, 1.0f, 1.0f };
@ -74,7 +79,7 @@ void TextView::render(TextRenderer* renderer, int x, int y, bool show_cursor) {
float padding = 5.0f;
Point cursor_pos = _buffer->get_cursor_pos();
float current_y = y;
float current_y = y + height - line_height; /* Start at top. */
for(size_t i = _scroll_offset; i < _buffer->get_line_count(); ++i) {
std::string line = _buffer->get_line(i);

View File

@ -8,14 +8,16 @@ class TextRenderer;
class TextView {
public:
TextView(TextBuffer* buffer);
TextView(TextBuffer* buffer, bool handle_ret);
~TextView(void);
bool handle_event(SDL_Event* event);
void render(TextRenderer* renderer, int x, int y, bool show_cursor);
void render(TextRenderer* renderer, int x, int y, int width, int height,
bool show_cursor);
void scroll(int amount, int content_height);
private:
TextBuffer* _buffer;
int _scroll_offset;
bool _handle_ret;
};

View File

@ -4,6 +4,7 @@
#include "gfx/shape_renderer.h"
#include "gfx/txt_renderer.h"
#include "gfx/types.h"
#include "ui/i_window_content.h"
UIWindow::UIWindow(const char* title, int x, int y, int width, int height) :
_title(title),
@ -53,15 +54,15 @@ bool UIWindow::should_close(void) const {
return _should_close;
}
void UIWindow::set_content(std::unique_ptr<Terminal> term) {
_content = std::move(term);
void UIWindow::set_content(std::unique_ptr<IWindowContent> content) {
_content = std::move(content);
}
void UIWindow::set_focused(bool focused) {
_is_focused = focused;
}
Terminal* UIWindow::get_content(void) {
IWindowContent* UIWindow::get_content(void) {
return _content.get();
}

View File

@ -2,10 +2,11 @@
#include <memory>
#include <string>
#include <vector>
#include "gfx/shape_renderer.h"
#include "gfx/txt_renderer.h"
#include "terminal.h"
#include "i_window_content.h"
enum class WindowState {
NORMAL,
@ -39,8 +40,8 @@ public:
bool should_close(void) const;
void set_focused(bool focused);
bool is_point_inside(int x, int y);
void set_content(std::unique_ptr<Terminal> term);
Terminal* get_content(void);
void set_content(std::unique_ptr<IWindowContent> content);
IWindowContent* get_content(void);
bool is_mouse_over_resize_handle(int mouse_x, int mouse_y) const;
const std::string& get_title(void) const;
@ -49,7 +50,7 @@ private:
int _x, _y, _width, _height;
Rect _pre_maximize_rect;
std::string _title;
std::unique_ptr<Terminal> _content;
std::unique_ptr<IWindowContent> _content;
bool _is_focused; /* Managed by desktop. */
bool _is_hovered; /* Send scroll events even if not focused. */
bool _should_close;