[Add] Implement screen manager state machine.
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@ -9,73 +9,105 @@
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#include "ui/desktop.h"
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#include "ui/ui_window.h"
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GameState::GameState(void) = default;
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void GameState::_init_desktop(void) {
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_desktop = std::make_unique<Desktop>();
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auto term = std::make_unique<Terminal>(_network.get());
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auto term_window = std::make_unique<UIWindow>("Terminal", 100, 100, 800, 500);
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term_window->set_content(std::move(term));
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_desktop->add_window(std::move(term_window));
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}
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GameState::GameState(void) : _current_screen(Screen::MAIN_MENU) {}
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GameState::~GameState(void) = default;
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void GameState::init(void) {
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/* Create and connect the network client. */
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_network = std::make_unique<ClientNetwork>();
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if(_network->connect("127.0.0.1", 1337)) {
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/* TODO: handle connection success message. */
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} else {
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/* TODO: handle connection failure. */
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/* TODO: For now, connect immediately, later, trigger by menu option. */
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if(!_network->connect("127.0.0.1", 1337)) {
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/* TODO: Handle connection failure. */
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}
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/* Create the desktop. */
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_desktop = std::make_unique<Desktop>();
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/*
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* Create initial terminal window.
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*/
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auto term = std::make_unique<Terminal>(_network.get()); /* Pass network connection. */
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auto term_window = std::make_unique<UIWindow>("Terminal", 100, 100, 800, 500);
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term_window->set_content(std::move(term));
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_desktop->add_window(std::move(term_window));
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_current_screen = Screen::DESKTOP;
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_init_desktop();
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}
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void GameState::handle_event(SDL_Event* event) {
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if(_desktop) {
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_desktop->handle_event(event);
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switch(_current_screen) {
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case Screen::MAIN_MENU:
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/* TODO: */
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break;
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case Screen::BOOTING:
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/* TODO: */
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break;
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case Screen::DESKTOP:
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if(_desktop) {
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_desktop->handle_event(event);
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}
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break;
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}
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}
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void GameState::update(void) {
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std::string server_msg;
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while(_network->poll_message(server_msg)) {
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UIWindow* focused_window = _desktop->get_focused_window();
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if(!focused_window) continue;
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switch(_current_screen) {
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case Screen::MAIN_MENU:
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/* TODO: */
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break;
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case Screen::BOOTING:
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/* TODO: */
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break;
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case Screen::DESKTOP:
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std::string server_msg;
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while(_network->poll_message(server_msg)) {
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UIWindow* focused_window = _desktop->get_focused_window();
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if(!focused_window)
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continue;
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Terminal* terminal = focused_window->get_content();
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if(!terminal) continue;
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Terminal* terminal = focused_window->get_content();
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if(!terminal)
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continue;
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/* Server sends "output\nprompt", split them. */
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size_t last_newline = server_msg.find_last_of("\n");
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if(last_newline != std::string::npos) {
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std::string prompt = server_msg.substr(last_newline+1);
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terminal->set_prompt(prompt);
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/* Server sends "output\nprompt", split them. */
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size_t last_newline = server_msg.find_last_of('\n');
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if(last_newline != std::string::npos) {
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std::string prompt = server_msg.substr(last_newline+1);
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terminal->set_prompt(prompt);
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std::string output = server_msg.substr(0, last_newline);
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if(!output.empty()) {
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/* split the multiline output and push each line to history. */
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std::stringstream ss(output);
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std::string line;
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while(std::getline(ss, line, '\n')) {
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terminal->add_history(line);
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std::string output = server_msg.substr(0, last_newline);
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if(!output.empty()) {
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/* Split multiline output and push each line to history. */
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std::stringstream ss(output);
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std::string line;
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while(std::getline(ss, line, '\n')) {
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terminal->add_history(line);
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}
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}
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} else {
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terminal->add_history(server_msg);
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}
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}
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} else {
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terminal->add_history(server_msg);
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}
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}
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if(_desktop) {
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_desktop->update();
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if(_desktop) {
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_desktop->update();
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}
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break;
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}
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}
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void GameState::render(ShapeRenderer* shape_renderer, TextRenderer* txt_renderer,
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int screen_height, bool show_cursor) {
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if(_desktop) {
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_desktop->render(shape_renderer, txt_renderer, screen_height, show_cursor);
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switch(_current_screen) {
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case Screen::MAIN_MENU:
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/* TODO: */
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break;
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case Screen::BOOTING:
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/* TODO: */
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break;
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case Screen::DESKTOP:
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if(_desktop) {
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_desktop->render(shape_renderer, txt_renderer, screen_height, show_cursor);
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}
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break;
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}
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}
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@ -8,6 +8,12 @@ class ShapeRenderer;
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class TextRenderer;
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union SDL_Event;
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enum class Screen {
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MAIN_MENU,
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BOOTING,
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DESKTOP
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};
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class GameState {
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public:
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GameState(void);
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@ -22,4 +28,7 @@ public:
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private:
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std::unique_ptr<ClientNetwork> _network;
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std::unique_ptr<Desktop> _desktop;
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Screen _current_screen;
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void _init_desktop(void);
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};
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@ -17,6 +17,11 @@ Desktop::~Desktop(void) {}
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void Desktop::add_window(std::unique_ptr<UIWindow> window) {
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_windows.push_back(std::move(window));
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/* I'm sick of reaching for my mouse to focus the terminal.. Stop that! */
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if(_windows.size() == 1) {
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_focused_window = _windows.back().get();
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_focused_window->set_focused(true);
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}
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}
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void Desktop::handle_event(SDL_Event* event) {
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