[Add] Persistent VFS and database aware commands.
This commit is contained in:
parent
44ca427c0e
commit
97b60488de
@ -1,14 +1,5 @@
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-- /bin/ls - Lists files in a directory.
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local dir = bettola.get_current_dir(context)
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local output = ""
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--
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-- Iterate over the 'children' map exposed via C++.
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for name, node in pairs(dir.children) do
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output = output .. name
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if node.type == 1 then -- 1 is DIR_NODE enum from C++.
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output = output .. "/"
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end
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output = output .. " "
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end
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return output
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return bettola.ls(context)
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@ -9,9 +9,25 @@
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#include "machine_manager.h"
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#include "machine.h"
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vfs_node* find_node_by_id(vfs_node* root, long long id) {
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if(root->id == id) {
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return root;
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}
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for(auto const& [name, child] : root->children) {
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vfs_node* found = find_node_by_id(child, id);
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if(found) {
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return found;
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}
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}
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return nullptr;
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}
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CommandProcessor::CommandProcessor(Machine* home_machine,
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std::map<std::string, Machine*>& world_machines,
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DatabaseManager* db_manager) :
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DatabaseManager* db_manager,
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MachineManager* machine_manager) :
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_machine_manager(machine_manager),
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_db_manager(db_manager),
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_home_machine(home_machine),
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_session_machine(home_machine),
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@ -36,6 +52,14 @@ CommandProcessor::get_world_machines(void) {
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return _world_machines;
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}
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DatabaseManager* CommandProcessor::get_db_manager(void) {
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return _db_manager;
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}
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MachineManager* CommandProcessor::get_machine_manager(void) {
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return _machine_manager;
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}
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void CommandProcessor::set_current_dir(vfs_node* node) {
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_current_dir = node;
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}
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@ -67,13 +91,18 @@ std::string CommandProcessor::process_command(const std::string& command) {
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/* Search for script in the /bin directory of the current session machine. */
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std::string script_filename = command_name + ".lua";
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vfs_node* root = _session_machine->vfs_root;
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if(root->children.count("bin") && root->children["bin"]->children.count(script_filename)) {
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vfs_node* script_node = root->children["bin"]->children[script_filename];
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bool is_remote = (_session_machine != _home_machine);
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sol::object result = _lua->execute(script_node->content, *this, args, is_remote);
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return result.is<std::string>() ? result.as<std::string>() : "[Script returned an unexpected type]";
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long long script_id = 0;
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std::string script_content;
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_db_manager->_db << "SELECT T2.id, T2.content FROM vfs_nodes AS T1 JOIN vfs_nodes AS T2 "
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"ON T1.id = T2.parent_id WHERE T1.name = 'bin' AND T2.name = ? "
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"AND t1.machine_id = ?;"
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<< script_filename << _session_machine->id
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>> std::tie(script_id, script_content);
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if(script_id > 0) {
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bool is_remote = (_session_machine != _home_machine);
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sol::object result = _lua->execute(script_content, *this, args, is_remote);
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return result.is<std::string>() ? result.as<std::string>() : "[Script returned an unexpected type]";
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}
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return "Unknown command: " + command_name + "\n";
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}
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@ -114,59 +143,3 @@ std::string CommandProcessor::read_file(const std::string& path) {
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}
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return "Error: file not found.";
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}
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void CommandProcessor::ensure_vfs_is_writable(void) {
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if(!_session_machine->is_vfs_a_copy) {
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/* VFS shared, copy required. */
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if(_session_machine == _home_machine) {
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/* We are modifying our own home machine. */
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fprintf(stderr, "CoW: Write attempt on player's home machine."
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"Creating persistent copy.\n");
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std::string original_path = get_full_path(_current_dir);
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vfs_node* new_vfs_root = copy_vfs_node(_home_machine->vfs_root, nullptr);
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auto* new_machine = new Machine(_home_machine->id, _home_machine->hostname);
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new_machine->vfs_root = new_vfs_root;
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new_machine->services = _home_machine->services;
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new_machine->is_vfs_a_copy = true;
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Machine* old_machine = _home_machine;
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_home_machine = new_machine;
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set_session_machine(new_machine);
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delete old_machine;
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_current_dir = find_node_by_path(_session_machine->vfs_root, original_path);
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if(!_current_dir) { _current_dir = _session_machine->vfs_root; }
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} else {
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/* we are modifying a remote NPC machine. */
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std::string remote_ip = "";
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for(auto const& [ip, machine] : _world_machines) {
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if(machine == _session_machine) {
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remote_ip = ip;
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break;
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}
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}
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if(!remote_ip.empty()) {
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fprintf(stderr, "CoW: Write attempt on remote machine '%s'."
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"Creating persistent copy.\n",
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remote_ip.c_str());
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std::string original_path = get_full_path(_current_dir);
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vfs_node* new_vfs_root = copy_vfs_node(_session_machine->vfs_root, nullptr);
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auto* new_machine = new Machine(_session_machine->id, _session_machine->hostname);
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new_machine->vfs_root = new_vfs_root;
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new_machine->services = _session_machine->services;
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new_machine->is_vfs_a_copy = true;
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Machine* old_machine = _world_machines[remote_ip];
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_world_machines[remote_ip] = new_machine;
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set_session_machine(new_machine);
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delete old_machine;
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_current_dir = find_node_by_path(_session_machine->vfs_root, original_path);
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if(!_current_dir) { _current_dir = _session_machine->vfs_root; }
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}
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}
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}
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}
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@ -6,12 +6,13 @@
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#include "db/database_manager.h"
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#include "machine.h"
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#include "machine_manager.h"
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#include "vfs.h"
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class CommandProcessor {
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public:
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CommandProcessor(Machine* home_machine, std::map<std::string, Machine*>& world_machines,
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DatabaseManager* db_manager);
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DatabaseManager* db_manager, MachineManager* machine_manager);
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~CommandProcessor(void);
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std::string process_command(const std::string& command);
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@ -23,13 +24,14 @@ public:
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Machine* get_home_machine(void);
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Machine* get_session_machine(void);
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std::map<std::string, Machine*>& get_world_machines(void);
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DatabaseManager* get_db_manager(void);
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MachineManager* get_machine_manager(void);
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void set_current_dir(vfs_node* node);
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void set_session_machine(Machine* machine);
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void ensure_vfs_is_writable(void);
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private:
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MachineManager* _machine_manager;
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DatabaseManager* _db_manager;
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Machine* _home_machine;
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Machine* _session_machine;
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@ -1,4 +1,5 @@
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#include "database_manager.h"
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#include "vfs.h"
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DatabaseManager::DatabaseManager(const std::string& db_path) : _db(db_path) {
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/* db is opened in the construtor's init list. */
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@ -35,7 +36,7 @@ void DatabaseManager::init(void) {
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}
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bool DatabaseManager::create_player(const std::string& username, const std::string& password,
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const std::string& hostname) {
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const std::string& hostname, vfs_node* vfs_template) {
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long long player_id = 0;
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long long machine_id = 0;
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@ -66,13 +67,24 @@ bool DatabaseManager::create_player(const std::string& username, const std::stri
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long long root_id = _db.last_insert_rowid();
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/* Create default subdirs. */
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_db << "INSERT INTO vfs_nodes (machine_id, parent_id, name, type) VALUES (?, ?, ?, 1);"
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<< machine_id << root_id << "bin";
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_db << "INSERT INTO vfs_nodes (machine_id, parent_id, name, type) VALUES (?, ?, ?, 1);"
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<< machine_id << root_id << "home";
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_db << "INSERT INTO vfs_nodes (machine_id, parent_id, name, type) VALUES (?, ?, ?, 1);"
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<< machine_id << root_id << "etc";
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/* Create /bing and get it's ID */
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_db << "INSERT INTO vfs_nodes (machine_id, parent_id, name, type) VALUES(?, ?, ?, 1);"
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<< machine_id << root_id << "bin";
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long long bin_id = _db.last_insert_rowid();
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/* Copy scripts from template into new machine's /bin */
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vfs_node* template_bin = vfs_template->children["bin"];
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for(auto const& [name, node] : template_bin->children) {
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_db << "INSERT INTO vfs_nodes (machine_id, parent_id, name, type, content) "
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"VALUES (?, ?, ?, ?, ?);"
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<< machine_id << bin_id << name << FILE_NODE <<node->content;
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}
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_db << "COMMIT";
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} catch(const std::exception& e) {
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_db << "ROLLBACK;"; /* Ensure atomicity. */
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@ -2,6 +2,7 @@
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#include <string>
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#include "vfs.h"
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#include "db.h"
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class DatabaseManager {
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@ -13,7 +14,7 @@ public:
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/* Return true on success, false if user already exists. */
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bool create_player(const std::string& username, const std::string& password,
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const std::string& hostname);
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const std::string& hostname, vfs_node* vfs_template);
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/* Return true if creds are valid. */
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bool auth_player(const std::string& username, const std::string& password);
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@ -1,7 +1,9 @@
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#include <sol/types.hpp>
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#include <sstream>
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#include "lua_api.h"
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#include "command_processor.h"
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#include "db/database_manager.h"
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#include "machine.h"
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#include "vfs.h"
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@ -12,33 +14,47 @@ vfs_node* get_current_dir(CommandProcessor& context) {
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}
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std::string rm(CommandProcessor& context, const std::string& filename) {
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context.ensure_vfs_is_writable();
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vfs_node* current_dir = context.get_current_dir();
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if(!current_dir->children.count(filename)) {
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DatabaseManager* db = context.get_db_manager();
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/* find the file in the database. */
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long long file_id = 0;
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int file_type = 0;
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db->_db << "SELECT id, type FROM vfs_nodes WHERE parent_id = ? AND name = ?;"
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<< current_dir->id << filename
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>> std::tie(file_id, file_type);
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if(file_id == 0) {
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return "rm: cannot remove '" + filename + "': No such file or directory.";
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}
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vfs_node* target_node = current_dir->children[filename];
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if(target_node->type == DIR_NODE) {
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if(file_type == DIR_NODE) {
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return "rm: cannot remove '" + filename + "': Is a directory.";
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}
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db->_db << "DELETE FROM vfs_nodes WHERE id = ?;" << file_id;
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/* Also remove from in-mem VFS. */
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delete current_dir->children[filename];
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current_dir->children.erase(filename);
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delete target_node;
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return "";
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}
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std::string write_file(CommandProcessor& context, const std::string& filename,
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const std::string& content) {
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context.ensure_vfs_is_writable();
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vfs_node* current_dir = context.get_current_dir();
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DatabaseManager* db = context.get_db_manager();
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if(current_dir->children.count(filename)) {
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vfs_node* target_node = current_dir->children[filename];
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if(target_node->type == DIR_NODE) {
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return "cannot write to '" + filename + "': Is a directory.";
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}
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db->_db << "UPDATE vfs_nodes SET content = ? WHERE id = ?;"
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<< content << target_node->id;
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target_node->content = content;
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} else {
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vfs_node* new_file = new vfs_node {
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.name = filename, .type = FILE_NODE, .content = content, .parent = current_dir};
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db->_db << "INSERT INTO vfs_nodes (machine_id, parent_id, name, type, content) VALUES (?, ?, ?, ?, ?);"
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<< context.get_session_machine()->id << current_dir->id << filename << FILE_NODE << content;
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vfs_node* new_file = new_node(filename, FILE_NODE, current_dir);
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new_file->id = db->_db.last_insert_rowid();
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new_file->content = content;
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current_dir->children[filename] = new_file;
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}
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return "";
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@ -46,23 +62,51 @@ std::string write_file(CommandProcessor& context, const std::string& filename,
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std::string cd(CommandProcessor& context, const std::string& path) {
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vfs_node* current_dir = context.get_current_dir();
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DatabaseManager* db = context.get_db_manager();
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if(path == "..") {
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if(current_dir->parent) {
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context.set_current_dir(current_dir->parent);
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}
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} else if(current_dir->children.count(path)) {
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vfs_node* target_node = current_dir->children[path];
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if(target_node->type == DIR_NODE) {
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context.set_current_dir(target_node);
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} else {
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return "cd: not a directory: " + path;
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}
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} else {
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long long target_id = 0;
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db->_db << "SELECT id FROM vfs_nodes WHERE parent_id = ? AND name = ? AND type = 1;"
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<< current_dir->id << path
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>> target_id;
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if(target_id > 0) {
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/* Inefficient, I know. */
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Machine* reloaded_machine =
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context.get_machine_manager()->load_machine(context.get_session_machine()->id, db);
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vfs_node* new_dir = find_node_by_id(reloaded_machine->vfs_root, target_id);
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context.set_current_dir(new_dir);
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} else {
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return "cd: no such file or directory: " + path;
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}
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}
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return "";
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}
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std::string ls(CommandProcessor& context) {
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vfs_node* dir = context.get_current_dir();
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printf("DEBUG: ls command called for directory_id: %lld\n", dir->id);
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if(dir->type != DIR_NODE) {
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return "ls: not a directory";
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}
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std::stringstream ss;
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context.get_db_manager()->_db << "SELECT name, type FROM vfs_nodes WHERE parent_id = ?;"
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<< dir->id
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>> [&](std::string name, int type) {
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ss << name;
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if(type == DIR_NODE) ss << "/";
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ss << " ";
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};
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return ss.str();
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}
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std::string ssh(CommandProcessor& context, const std::string& ip) {
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if(context.get_world_machines().count(ip)) {
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context.set_session_machine(context.get_world_machines().at(ip));
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@ -12,6 +12,7 @@ vfs_node* get_current_dir(CommandProcessor& context);
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std::string rm(CommandProcessor& context, const std::string& filename);
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std::string write_file(CommandProcessor& context, const std::string& filename,
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const std::string& content);
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std::string ls(CommandProcessor& context);
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std::string cd(CommandProcessor& context, const std::string& path);
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/* NETWORK ACTIONS. */
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@ -24,6 +24,7 @@ LuaProcessor::LuaProcessor(void) {
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/* Create the 'bettola' API table. */
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sol::table bettola_api = _lua.create_named_table("bettola");
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bettola_api["rm"] = &api::rm;
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bettola_api["ls"] = &api::ls;
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bettola_api["write_file"] = &api::write_file;
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bettola_api["get_current_dir"]= &api::get_current_dir;
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bettola_api["cd"] = &api::cd;
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@ -8,15 +8,6 @@
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#include "machine.h"
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#include "vfs.h"
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/* Create a new node. */
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vfs_node* new_node(std::string name, vfs_node_type type, vfs_node* parent) {
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vfs_node* node = new vfs_node();
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node->name = name;
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node->type = type;
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node->parent = parent;
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return node;
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}
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vfs_node* copy_vfs_node(vfs_node* original, vfs_node* new_parent) {
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if(!original) {
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return nullptr;
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@ -34,7 +25,8 @@ vfs_node* copy_vfs_node(vfs_node* original, vfs_node* new_parent) {
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return new_copy;
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}
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MachineManager::MachineManager(void) {
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MachineManager::MachineManager(DatabaseManager* db_manager) :
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_db_manager(db_manager) {
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/* Create template VFS that holds shared, read-only directories. */
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_vfs_template_root = new_node("/", DIR_NODE, nullptr);
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vfs_node* bin = new_node("bin", DIR_NODE, _vfs_template_root);
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@ -107,12 +99,11 @@ void build_tree(vfs_node* parent, const std::map<long long, vfs_node*>& nodes) {
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}
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}
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Machine* MachineManager::load_machine(long long machine_id) {
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DatabaseManager db("bettola.db"); /* Assumes multiplayer for now. */
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Machine* MachineManager::load_machine(long long machine_id, DatabaseManager* db_manager) {
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printf("DEBUG: load_machine called for machine_id: %lld\n", machine_id);
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std::string hostname;
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db._db << "SELECT hostname FROM machines WHERE id = ?;"
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db_manager->_db << "SELECT hostname FROM machines WHERE id = ?;"
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<< machine_id
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>> hostname;
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@ -122,12 +113,14 @@ Machine* MachineManager::load_machine(long long machine_id) {
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std::map<long long, vfs_node*> nodes;
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vfs_node* root = nullptr;
|
||||
|
||||
db._db << "SELECT id, parent_id, name, type, content FROM vfs_nodes WHERE machine_id = ?;"
|
||||
db_manager->_db << "SELECT id, parent_id, name, type, content FROM vfs_nodes WHERE machine_id = ?;"
|
||||
<< machine_id
|
||||
>> [&](long long id, long long parent_id, std::string name, int type, std::string content) {
|
||||
vfs_node* node = new_node(name, (vfs_node_type)type, nullptr);
|
||||
vfs_node* node = new vfs_node();
|
||||
node->id = id;
|
||||
node->parent_id = parent_id; /* Store temp id for tree building. */
|
||||
node->name = name;
|
||||
node->type = (vfs_node_type)type;
|
||||
node->content = content;
|
||||
nodes[id] = node;
|
||||
if(name == "/") {
|
||||
@ -140,5 +133,4 @@ Machine* MachineManager::load_machine(long long machine_id) {
|
||||
machine->vfs_root = root;
|
||||
}
|
||||
return machine;
|
||||
|
||||
}
|
||||
|
||||
@ -2,6 +2,7 @@
|
||||
|
||||
#include <string>
|
||||
|
||||
#include "db/database_manager.h"
|
||||
#include "machine.h"
|
||||
#include "vfs.h"
|
||||
|
||||
@ -10,13 +11,17 @@ vfs_node* copy_vfs_node(vfs_node* original, vfs_node* new_parent);
|
||||
|
||||
class MachineManager {
|
||||
public:
|
||||
MachineManager(void);
|
||||
MachineManager(DatabaseManager* db_manager);
|
||||
~MachineManager(void); /* TODO: Implement recursive VFS deletion. */
|
||||
|
||||
Machine* create_machine(uint32_t id, const std::string& hostname,
|
||||
const std::string& system_type);
|
||||
Machine* load_machine(long long machine_id);
|
||||
Machine* load_machine(long long machine_id, DatabaseManager* db_manager);
|
||||
|
||||
vfs_node* get_vfs_template(void) { return _vfs_template_root; }
|
||||
|
||||
private:
|
||||
DatabaseManager* _db_manager;
|
||||
vfs_node* _vfs_template_root;
|
||||
};
|
||||
|
||||
|
||||
@ -1,5 +1,14 @@
|
||||
#include "vfs.h"
|
||||
|
||||
/* Create a new node. */
|
||||
vfs_node* new_node(std::string name, vfs_node_type type, vfs_node* parent) {
|
||||
vfs_node* node = new vfs_node();
|
||||
node->name = name;
|
||||
node->type = type;
|
||||
node->parent = parent;
|
||||
return node;
|
||||
}
|
||||
|
||||
std::string get_full_path(vfs_node* node) {
|
||||
if(node->parent == nullptr) {
|
||||
return "/";
|
||||
|
||||
@ -27,5 +27,7 @@ struct vfs_node {
|
||||
vfs_node* parent;
|
||||
};
|
||||
|
||||
vfs_node* new_node(std::string name, vfs_node_type type, vfs_node* parent);
|
||||
vfs_node* find_node_by_id(vfs_node* root, long long id);
|
||||
std::string get_full_path(vfs_node* node);
|
||||
void delete_vfs_tree(vfs_node* node);
|
||||
|
||||
@ -16,7 +16,8 @@
|
||||
|
||||
NetworkManager::NetworkManager(const std::string& db_path) :
|
||||
_db_manager(std::make_unique<DatabaseManager>(db_path)),
|
||||
_acceptor(_io_context) {
|
||||
_acceptor(_io_context),
|
||||
_machine_manager(_db_manager.get()) {
|
||||
/* World setup. */
|
||||
_world_machines["8.8.8.8"] = _machine_manager.create_machine(1000, "dns.google", "npc");
|
||||
_world_machines["10.0.2.15"] = _machine_manager.create_machine(1001, "corp.internal", "npc");
|
||||
@ -78,7 +79,8 @@ void NetworkManager::start_accept(void) {
|
||||
Machine* player_machine = _machine_manager.create_machine(player_id, "player.home",
|
||||
"player");
|
||||
auto new_player = std::make_unique<Player>(player_id, player_machine,
|
||||
_world_machines, _db_manager.get());
|
||||
_world_machines, _db_manager.get(),
|
||||
&_machine_manager);
|
||||
Player* new_player_ptr = new_player.get();
|
||||
_players[player_id] = std::move(new_player);
|
||||
new_connection->set_id(player_id);
|
||||
@ -129,12 +131,14 @@ void NetworkManager::on_message(std::shared_ptr<net::TcpConnection> connection,
|
||||
std::string payload = message.substr(7);
|
||||
auto parts = split_message(payload, "::");
|
||||
if(parts.size() == 3) {
|
||||
if(_db_manager->create_player(parts[0], parts[1], parts[2])) {
|
||||
if(_db_manager->create_player(parts[0], parts[1], parts[2],
|
||||
_machine_manager.get_vfs_template())) {
|
||||
long long machine_id = _db_manager->get_player_home_machine_id(parts[0]);
|
||||
Machine* home_machine = _machine_manager.load_machine(machine_id);
|
||||
Machine* home_machine = _machine_manager.load_machine(machine_id, _db_manager.get());
|
||||
delete player->cmd_processor; /* Delete old command processor. */
|
||||
player->cmd_processor = new CommandProcessor(home_machine, _world_machines,
|
||||
_db_manager.get());
|
||||
_db_manager.get(),
|
||||
&_machine_manager);
|
||||
player->state = PlayerState::ACTIVE;
|
||||
connection->send("C_ACC_SUCCESS");
|
||||
/* send initial prompt. */
|
||||
@ -149,10 +153,13 @@ void NetworkManager::on_message(std::shared_ptr<net::TcpConnection> connection,
|
||||
auto parts = split_message(payload, "::");
|
||||
if(parts.size() == 2) {
|
||||
if(_db_manager->auth_player(parts[0], parts[1])) {
|
||||
/*
|
||||
* TODO: Load the player's machine from the database.
|
||||
* For now, just auth them and use a temp machine.
|
||||
*/
|
||||
long long machine_id = _db_manager->get_player_home_machine_id(parts[0]);
|
||||
printf("DEBUG: Loading machine %lld for player %s\n", machine_id, parts[0].c_str());
|
||||
Machine* home_machine = _machine_manager.load_machine(machine_id, _db_manager.get());
|
||||
delete player->cmd_processor; /* Delete old command processor. */
|
||||
player->cmd_processor = new CommandProcessor(home_machine, _world_machines,
|
||||
_db_manager.get(), &_machine_manager);
|
||||
|
||||
player->state = PlayerState::ACTIVE;
|
||||
connection->send("LOGIN_SUCCESS");
|
||||
/* Send initial prompt. */
|
||||
|
||||
@ -37,6 +37,6 @@ private:
|
||||
uint32_t _next_player_id = 1;
|
||||
|
||||
std::map<std::string, Machine*> _world_machines; /* For NPC's. */
|
||||
MachineManager _machine_manager;
|
||||
std::unique_ptr<DatabaseManager> _db_manager;
|
||||
MachineManager _machine_manager;
|
||||
};
|
||||
|
||||
@ -4,11 +4,12 @@
|
||||
#include "machine.h"
|
||||
|
||||
Player::Player(uint32_t new_id, Machine* home_machine,
|
||||
std::map<std::string, Machine*>& world_machines, DatabaseManager* db_manager) :
|
||||
std::map<std::string, Machine*>& world_machines, DatabaseManager* db_manager,
|
||||
MachineManager* machine_manager) :
|
||||
id(new_id),
|
||||
state(PlayerState::AUTHENTICATING) {
|
||||
|
||||
cmd_processor = new CommandProcessor(home_machine, world_machines, db_manager);
|
||||
cmd_processor = new CommandProcessor(home_machine, world_machines, db_manager, machine_manager);
|
||||
}
|
||||
|
||||
Player::~Player(void) {
|
||||
|
||||
@ -7,6 +7,7 @@
|
||||
#include "db/database_manager.h"
|
||||
#include "command_processor.h"
|
||||
#include "machine.h"
|
||||
#include "machine_manager.h"
|
||||
|
||||
enum class PlayerState {
|
||||
AUTHENTICATING,
|
||||
@ -16,7 +17,8 @@ enum class PlayerState {
|
||||
class Player {
|
||||
public:
|
||||
Player(uint32_t id, Machine* home_machine, std::map<std::string,
|
||||
Machine*>& world_machines, DatabaseManager* db_manager);
|
||||
Machine*>& world_machines, DatabaseManager* db_manager,
|
||||
MachineManager* machine_manager);
|
||||
~Player(void);
|
||||
|
||||
uint32_t id;
|
||||
|
||||
Loading…
Reference in New Issue
Block a user