[Refactor] Use Lua script for C2S_BUILD_FILE handling.
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				@ -222,14 +222,13 @@ void NetworkManager::on_message(std::shared_ptr<net::TcpConnection> connection,
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            /* Save the file to ensure the VFS is up to date. */
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					            /* Save the file to ensure the VFS is up to date. */
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            session->write_file(path, content);
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					            session->write_file(path, content);
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            /* The 'build.lua' script is just a wrapper around 'api::create_executable'. */
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					            /* Execute the build command via the session. */
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            std::string exec_path = path;
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					            std::string response = session->process_command("build " + path);
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            size_t dot_pos = exec_path.rfind(".lua");
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					            /* Send response back to client. */
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            if(dot_pos != std::string::npos) {
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					            std::string new_prompt = get_full_path(session->get_current_dir());
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              exec_path.erase(dot_pos);
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					            response += "\n" + new_prompt;
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            }
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					            connection->send(net_protocol::build_message(net_protocol::Opcode::S2C_COMMAND_RESPONSE,
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            /* The api function returns an error string, but we'll ignore it here for now. */
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					                                                         {args[0], response}));
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            api::create_executable(*session, exec_path, content);
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          }
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					          }
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        }
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					        }
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        break;
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					        break;
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