Use fabsf() in _generate_chunk
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@ -1,4 +1,5 @@
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#include <chrono>
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#include <chrono>
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#include <cmath>
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#include "world.h"
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#include "world.h"
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#include "bettola/game/chunk.h"
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#include "bettola/game/chunk.h"
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@ -38,7 +39,7 @@ void World::_generate_chunk(BettolaLib::Game::Chunk& chunk, int chunk_x, int chu
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+ (z - BettolaLib::Game::CHUNK_BORDER_SIZE));
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+ (z - BettolaLib::Game::CHUNK_BORDER_SIZE));
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/* generate noise value. */
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/* generate noise value. */
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chunk.heightmap[z * BettolaLib::Game::CHUNK_DATA_WIDTH + x] = _noise.GetNoise(world_x, world_z);
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chunk.heightmap[z * BettolaLib::Game::CHUNK_DATA_WIDTH + x] = fabsf(_noise.GetNoise(world_x, world_z));
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}
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}
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}
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}
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}
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}
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