Use fabsf() in _generate_chunk

This commit is contained in:
Ritchie Cunningham 2025-09-17 20:34:09 +01:00
parent 653a30f60c
commit 6186952313

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@ -1,4 +1,5 @@
#include <chrono> #include <chrono>
#include <cmath>
#include "world.h" #include "world.h"
#include "bettola/game/chunk.h" #include "bettola/game/chunk.h"
@ -38,7 +39,7 @@ void World::_generate_chunk(BettolaLib::Game::Chunk& chunk, int chunk_x, int chu
+ (z - BettolaLib::Game::CHUNK_BORDER_SIZE)); + (z - BettolaLib::Game::CHUNK_BORDER_SIZE));
/* generate noise value. */ /* generate noise value. */
chunk.heightmap[z * BettolaLib::Game::CHUNK_DATA_WIDTH + x] = _noise.GetNoise(world_x, world_z); chunk.heightmap[z * BettolaLib::Game::CHUNK_DATA_WIDTH + x] = fabsf(_noise.GetNoise(world_x, world_z));
} }
} }
} }