[Add] Beginning of login UI and db persistance.
This commit is contained in:
parent
1cbf8ff0d8
commit
564512225f
@ -1,11 +1,12 @@
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cmake_minimum_required(VERSION 3.16)
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project(bettola CXX)
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project(bettola CXX C)
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set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
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set(CMAKE_CXX_STANDARD 17)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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# === Sol2 ===
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include(FetchContent)
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FetchContent_Declare(
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sol2
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@ -14,6 +15,7 @@ FetchContent_Declare(
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)
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FetchContent_MakeAvailable(sol2)
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# === Asio ===
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FetchContent_Declare(
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asio
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GIT_REPOSITORY https://github.com/chriskohlhoff/asio
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@ -21,6 +23,33 @@ FetchContent_Declare(
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)
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FetchContent_MakeAvailable(asio)
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# === SQLite ===
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# Supress the developer warning for using Populate with declared content.
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# We need it because sqlite zip isn't a CMAKE project.
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cmake_policy(SET CMP0169 OLD)
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FetchContent_Declare(
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sqlite_source
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URL https://sqlite.org/2025/sqlite-amalgamation-3500400.zip
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URL_HASH SHA256=1d3049dd0f830a025a53105fc79fd2ab9431aea99e137809d064d8ee8356b032
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DOWNLOAD_EXTRACT_TIMESTAMP true
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)
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FetchContent_GetProperties(sqlite_source)
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if(NOT sqlite_source_POPULATED)
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FetchContent_Populate(sqlite_source)
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add_library(sqlite STATIC "${sqlite_source_SOURCE_DIR}/sqlite3.c")
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target_include_directories(sqlite PUBLIC "${sqlite_source_SOURCE_DIR}")
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endif()
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# Revert policy to default.
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cmake_policy(SET CMP0169 NEW)
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# === sqlite_modern_cpp (SQLite wrapper) ===
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FetchContent_Declare(
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sqlite_modern_cpp
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GIT_REPOSITORY https://github.com/SqliteModernCpp/sqlite_modern_cpp.git
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GIT_TAG v3.2
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)
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FetchContent_MakeAvailable(sqlite_modern_cpp)
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add_subdirectory(common)
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add_subdirectory(client)
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add_subdirectory(server)
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@ -13,6 +13,7 @@
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#include "ui/i_window_content.h"
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#include "ui/ui_window.h"
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#include "ui/editor.h"
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#include "ui/login_screen.h"
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#include <SDL3/SDL_events.h>
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#include <ui/main_menu.h>
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#include <ui/boot_sequence.h>
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@ -91,6 +92,11 @@ void GameState::handle_event(SDL_Event* event, int screen_width, int screen_heig
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_main_menu->handle_event(event);
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}
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break;
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case Screen::LOGIN:
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if(_login_screen) {
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_login_screen->handle_event(event);
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}
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break;
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case Screen::BOOTING:
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/* TODO: */
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break;
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@ -116,12 +122,25 @@ void GameState::update(float dt, int draw_calls, int shape_verts, int text_verts
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_current_screen = next_screen;
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_main_menu.reset(); /* Free mem. */
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if(_current_screen == Screen::BOOTING) {
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_boot_sequence = std::make_unique<BootSequence>();
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if(_current_screen == Screen::LOGIN) {
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_login_screen = std::make_unique<LoginScreen>(_screen_width, _screen_height);
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}
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}
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break;
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}
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case Screen::LOGIN:
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if(_login_screen && _login_screen->is_login_attempted()) {
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/* TODO: Send credentials to server for verification. */
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printf("Login attempt: user=%s, pass=%s, host=%s\n",
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_login_screen->get_username().c_str(),
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_login_screen->get_password().c_str(),
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_login_screen->get_hostname().c_str());
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_current_screen = Screen::BOOTING;
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_login_screen.reset(); /* Free mem. */
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_boot_sequence = std::make_unique<BootSequence>();
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}
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break;
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case Screen::BOOTING: {
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if(!_boot_sequence) break; /* Shouldn't happen. */
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if(_boot_sequence->is_finished()) {
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@ -219,6 +238,11 @@ void GameState::render(const RenderContext& context) {
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_main_menu->render(context.ui_renderer);
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}
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break;
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case Screen::LOGIN:
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if(_login_screen) {
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_login_screen->render(context);
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}
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break;
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case Screen::BOOTING:
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if(_boot_sequence) {
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_boot_sequence->render(context.ui_renderer);
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@ -7,6 +7,7 @@
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class DebugOverlay;
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class ClientNetwork;
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class Desktop;
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class LoginScreen;
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class BootSequence;
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class MainMenu;
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class ShapeRenderer;
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@ -14,6 +15,7 @@ class TextRenderer;
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union SDL_Event;
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enum class Screen {
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LOGIN,
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MAIN_MENU,
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BOOTING,
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DESKTOP
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@ -34,6 +36,7 @@ private:
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std::unique_ptr<ClientNetwork> _network;
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std::unique_ptr<Desktop> _desktop;
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std::unique_ptr<BootSequence> _boot_sequence;
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std::unique_ptr<LoginScreen> _login_screen;
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std::unique_ptr<MainMenu> _main_menu;
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std::unique_ptr<DebugOverlay> _debug_overlay;
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bool _show_debug_overlay;
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@ -6,6 +6,8 @@
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#include <SDL3/SDL_keyboard.h>
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#include <SDL3/SDL_timer.h>
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#include "db/db.h"
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#include "gfx/shape_renderer.h"
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#include "gfx/txt_renderer.h"
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#include "game_state.h"
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149
client/src/ui/login_screen.cpp
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149
client/src/ui/login_screen.cpp
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@ -0,0 +1,149 @@
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#include <string>
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#include <vector>
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#include "gfx/types.h"
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#include "ui/ui_renderer.h"
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#include "ui/login_screen.h"
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LoginScreen::LoginScreen(int screen_width, int screen_height)
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: _screen_width(screen_width), _screen_height(screen_height) {}
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LoginScreen::~LoginScreen(void) {}
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void LoginScreen::update(float dt) {
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/* TODO: */
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}
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void LoginScreen::render(const RenderContext& context) const {
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UIRenderer* ui_renderer = context.ui_renderer;
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/* Colours. */
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const Color text_color = { 0.8f, 0.8f, 0.8f };
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const Color inactive_box_color = { 0.1f, 0.1f, 0.15f };
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const Color active_box_color = { 0.15f, 0.15f, 0.2f };
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const Color warning_color = { 0.7f, 0.3f, 0.3f };
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/* Layout. */
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const int box_width = 300;
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const int box_height = 30;
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const int center_x = (_screen_width - box_width) / 2;
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const int start_y = _screen_height / 2 - 100;
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const Rect username_rect = { center_x, start_y+40, box_width, box_height };
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const Rect password_rect = { center_x, start_y+100, box_width, box_height };
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const Rect hostname_rect = { center_x, start_y+160, box_width, box_height };
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ui_renderer->begin_shapes();
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ui_renderer->begin_text();
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/* Draw title. */
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const char* title = _is_new_account ? "Create Account" : "Login";
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float title_width = ui_renderer->get_text_renderer()->get_text_width(title, 1.0f);
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ui_renderer->render_text(title, (_screen_width-title_width)/2, start_y, text_color);
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/* Draw input boxes and labels. */
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/* Username */
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ui_renderer->render_text("Username", username_rect.x, username_rect.y-5, text_color);
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ui_renderer->draw_rect(username_rect.x, username_rect.y, username_rect.w, username_rect.h,
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_active_field == 0 ? active_box_color : inactive_box_color);
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ui_renderer->render_text(_username_input.c_str(), username_rect.x+10, username_rect.y+20, text_color);
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if(_active_field == 0 && context.show_cursor) {
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float cursor_x = username_rect.x + 10 +
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ui_renderer->get_text_renderer()->get_text_width(_username_input.c_str(), 1.0f);
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ui_renderer->draw_rect((int)cursor_x, username_rect.y+5, 2, 20, text_color);
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}
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/* Password. */
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ui_renderer->render_text("Password", password_rect.x, password_rect.y-5, text_color);
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ui_renderer->draw_rect(password_rect.x, password_rect.y, password_rect.w, password_rect.h,
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_active_field == 1 ? active_box_color : inactive_box_color);
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ui_renderer->render_text(_password_input.c_str(), password_rect.x+10, password_rect.y+20, text_color);
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if(_active_field == 1 && context.show_cursor) {
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float cursor_x = password_rect.x + 10 +
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ui_renderer->get_text_renderer()->get_text_width(_password_input.c_str(), 1.0f);
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ui_renderer->draw_rect((int)cursor_x, password_rect.y+5, 2, 20, text_color);
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}
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/* Hostname (only for new account). */
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if(_is_new_account) {
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ui_renderer->render_text("Hostname", hostname_rect.x, hostname_rect.y-5, text_color);
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ui_renderer->draw_rect(hostname_rect.x, hostname_rect.y, hostname_rect.w, hostname_rect.h,
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_active_field == 2 ? active_box_color : inactive_box_color);
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ui_renderer->render_text(_hostname_input.c_str(), hostname_rect.x+10, hostname_rect.y+20, text_color);
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if(_active_field == 2 && context.show_cursor) {
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float cursor_x = hostname_rect.x + 10 +
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ui_renderer->get_text_renderer()->get_text_width(_hostname_input.c_str(), 1.0f);
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ui_renderer->draw_rect((int)cursor_x, hostname_rect.y+5, 2, 20, text_color);
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}
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}
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/* Draw the security warning. */
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const char* warning_title = "Security Warning";
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float warning_title_width = ui_renderer->get_text_renderer()->get_text_width(warning_title, 1.0f);
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ui_renderer->render_text(warning_title, (_screen_width-warning_title_width)/2,
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_screen_height-120, warning_color);
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const std::vector<std::string> warning_lines = {
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"Passwords in Bettola are stored in plain text by design.",
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"Players, can, and will attempt to obtain your password.",
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"DO NOT use a password you have used for any other game or service.",
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"Use a unique, throwaway password for this game only!"
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};
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for(size_t i = 0; i < warning_lines.size(); ++i) {
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const std::string& line = warning_lines[i];
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float line_width = ui_renderer->get_text_renderer()->get_text_width(line.c_str(), 1.0f);
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ui_renderer->render_text(line.c_str(), (_screen_width-line_width)/2,
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_screen_height-100+(i*20), warning_color);
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}
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ui_renderer->flush_shapes();
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ui_renderer->flush_text();
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}
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void LoginScreen::handle_event(const SDL_Event* event) {
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if(event->type == SDL_EVENT_TEXT_INPUT) {
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/* Append character to active input string. */
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switch(_active_field) {
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case 0: _username_input += event->text.text; break;
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case 1: _password_input += event->text.text; break;
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case 2: if(_is_new_account) { _hostname_input += event->text.text; } break;
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}
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} else if(event->type == SDL_EVENT_KEY_DOWN) {
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if(event->key.key == SDLK_BACKSPACE) {
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/* Handle backspace. */
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switch(_active_field) {
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case 0: if(!_username_input.empty()) { _username_input.pop_back(); } break;
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case 1: if(!_password_input.empty()) { _password_input.pop_back(); } break;
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case 2: if(_is_new_account && !_hostname_input.empty()) {
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_hostname_input.pop_back();
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}
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break;
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}
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} else if(event->key.key == SDLK_TAB) {
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/* Tab to switch fields. */
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int num_fields = _is_new_account ? 3 : 2;
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_active_field = (_active_field+1) % num_fields;
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} else if(event->key.key == SDLK_RETURN) {
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_login_attempted = true;
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}
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} else if(event->type == SDL_EVENT_MOUSE_BUTTON_DOWN) {
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/* Handle mouse clicks. */
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int mouse_x = event->button.x;
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int mouse_y = event->button.y;
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/* Recalculate rects to check for clicks. */
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const int box_width = 300;
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const int start_y = _screen_height / 2 - 100;
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const int center_x = (_screen_width - box_width) / 2;
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const Rect username_rect = { center_x, start_y+40, box_width, 30 };
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const Rect password_rect = { center_x, start_y+100, box_width, 30 };
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const Rect hostname_rect = { center_x, start_y+160, box_width, 30 };
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if(mouse_y >= username_rect.y && mouse_y <= username_rect.y + username_rect.h)
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_active_field = 0;
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else if(mouse_y >= password_rect.y && mouse_y <= password_rect.y + password_rect.h)
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_active_field = 1;
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else if(_is_new_account && (mouse_y >= hostname_rect.y && mouse_y <= hostname_rect.y + hostname_rect.h))
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_active_field = 2;
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}
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}
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35
client/src/ui/login_screen.h
Normal file
35
client/src/ui/login_screen.h
Normal file
@ -0,0 +1,35 @@
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#pragma once
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#include <SDL3/SDL.h>
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#include <string>
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#include "gfx/types.h"
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class LoginScreen {
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public:
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LoginScreen(int screen_width, int screen_height);
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~LoginScreen(void);
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void update(float dt);
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void render(const RenderContext& context) const;
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void handle_event(const SDL_Event* event);
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bool is_login_attempted(void) const { return _login_attempted; }
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std::string get_username(void) const { return _username_input; }
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std::string get_password(void) const { return _password_input; }
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std::string get_hostname(void) const { return _hostname_input; }
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private:
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/* UI State. */
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std::string _username_input;
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std::string _password_input;
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std::string _hostname_input;
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bool _login_attempted = false;
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bool _is_new_account = true;
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int _active_field = 0; /* 0: username, 1: password, 2: hostname. */
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/* Screen dimensions. */
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int _screen_width;
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int _screen_height;
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};
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@ -42,14 +42,14 @@ MainMenu::MainMenu(int screen_width, int screen_height) :
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_buttons.push_back({
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"Single-Player",
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{ center_x, center_y + 30, button_width, button_height },
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Screen::BOOTING, /* This will trigger the booting screen. */
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Screen::LOGIN, /* This will trigger the login screen. */
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true,
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false
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});
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_buttons.push_back({
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"Online",
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{ center_x, center_y - 30, button_width, button_height },
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Screen::BOOTING,
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Screen::LOGIN,
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false,
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false
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});
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@ -6,9 +6,11 @@ add_library(bettola
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${BETTOLA_SOURCES}
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)
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target_link_libraries(bettola PUBLIC ${LUA_LIBRARIES} sol2)
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target_link_libraries(bettola PUBLIC ${LUA_LIBRARIES} sol2 sqlite)
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target_include_directories(bettola PUBLIC ${CMAKE_CURRENT_SOURCE_DIR}/src
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${LUA_INCLUDE_DIR}
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${asio_SOURCE_DIR}/asio/include)
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${asio_SOURCE_DIR}/asio/include
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${sqlite_modern_cpp_SOURCE_DIR}/hdr
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)
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3
common/src/db/db.h
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3
common/src/db/db.h
Normal file
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#pragma once
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#include <sqlite_modern_cpp.h>
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