[Refactor] Improve window buttons and fix state handling.

This commit is contained in:
Ritchie Cunningham 2025-09-28 15:37:15 +01:00
parent ea25cb6cc7
commit 0e7f97ca81
7 changed files with 75 additions and 38 deletions

View File

@ -70,7 +70,7 @@ void GameState::start_single_player_now(int screen_width, int screen_height) {
_init_desktop(); _init_desktop();
} }
void GameState::handle_event(SDL_Event* event) { void GameState::handle_event(SDL_Event* event, int screen_width, int screen_height) {
switch(_current_screen) { switch(_current_screen) {
case Screen::MAIN_MENU: case Screen::MAIN_MENU:
if(_main_menu) { if(_main_menu) {
@ -82,7 +82,7 @@ void GameState::handle_event(SDL_Event* event) {
break; break;
case Screen::DESKTOP: case Screen::DESKTOP:
if(_desktop) { if(_desktop) {
_desktop->handle_event(event, _screen_height); _desktop->handle_event(event, screen_width, screen_height);
} }
break; break;
} }

View File

@ -23,7 +23,7 @@ public:
void init(int screen_width, int screen_height); void init(int screen_width, int screen_height);
void start_single_player_now(int screen_width, int screen_height); void start_single_player_now(int screen_width, int screen_height);
void handle_event(SDL_Event* event); void handle_event(SDL_Event* event, int screen_width, int screen_height);
void update(void); void update(void);
void render(ShapeRenderer* shape_renderer, TextRenderer* txt_renderer, void render(ShapeRenderer* shape_renderer, TextRenderer* txt_renderer,
int screen_height, bool show_cursor); int screen_height, bool show_cursor);

View File

@ -94,7 +94,7 @@ int main(int argc, char** argv) {
SDL_Event event; SDL_Event event;
while(SDL_PollEvent(&event)) { while(SDL_PollEvent(&event)) {
if(event.type == SDL_EVENT_QUIT) { running = false; } if(event.type == SDL_EVENT_QUIT) { running = false; }
game_state->handle_event(&event); game_state->handle_event(&event, SCREEN_WIDTH, SCREEN_HEIGHT);
} }
game_state->update(); game_state->update();

View File

@ -55,7 +55,7 @@ void Desktop::_set_focused_window(UIWindow* window) {
} }
} }
void Desktop::handle_event(SDL_Event* event, int screen_height) { void Desktop::handle_event(SDL_Event* event, int screen_width, int screen_height) {
if(event->type == SDL_EVENT_MOUSE_BUTTON_DOWN) { if(event->type == SDL_EVENT_MOUSE_BUTTON_DOWN) {
int mouse_x = event->button.x; int mouse_x = event->button.x;
int mouse_y = event->button.y; int mouse_y = event->button.y;
@ -95,7 +95,8 @@ void Desktop::handle_event(SDL_Event* event, int screen_height) {
} }
if(_focused_window) { if(_focused_window) {
_focused_window->handle_event(event); _focused_window->handle_event(event, screen_width, screen_height,
_taskbar->get_height());
Terminal* content = _focused_window->get_content(); Terminal* content = _focused_window->get_content();
if(content && (event->type == SDL_EVENT_TEXT_INPUT || event->type == SDL_EVENT_KEY_DOWN)) { if(content && (event->type == SDL_EVENT_TEXT_INPUT || event->type == SDL_EVENT_KEY_DOWN)) {
content->handle_input(event); content->handle_input(event);

View File

@ -15,7 +15,7 @@ public:
~Desktop(void); ~Desktop(void);
void add_window(std::unique_ptr<UIWindow> window); void add_window(std::unique_ptr<UIWindow> window);
void handle_event(SDL_Event* event, int screen_height); void handle_event(SDL_Event* event, int screen_width, int screen_height);
void update(void); void update(void);
void render(ShapeRenderer* shape_renderer, TextRenderer* txt_renderer, int screen_height, void render(ShapeRenderer* shape_renderer, TextRenderer* txt_renderer, int screen_height,
bool show_cursor); bool show_cursor);

View File

@ -18,7 +18,12 @@ UIWindow::UIWindow(const char* title, int x, int y, int width, int height) :
_should_close(false), _should_close(false),
_state(WindowState::NORMAL), _state(WindowState::NORMAL),
_is_resizing(false), _is_resizing(false),
_resize_margin(10) {} _resize_margin(10) {
/* Init title bar buttons. */
_title_bar_buttons.push_back({WindowButtonAction::CLOSE, {0.8f, 0.2f, 0.2f}});
_title_bar_buttons.push_back({WindowButtonAction::MAXIMIZE, {0.2f, 0.8f, 0.2f}});
_title_bar_buttons.push_back({WindowButtonAction::MINIMIZE, {0.8f, 0.8f, 0.2f}});
}
UIWindow::~UIWindow(void) {} UIWindow::~UIWindow(void) {}
@ -74,8 +79,6 @@ void UIWindow::render(ShapeRenderer* shape_renderer, TextRenderer* txt_renderer,
const Color title_bar_color = { 0.15f, 0.15f, 0.2f }; const Color title_bar_color = { 0.15f, 0.15f, 0.2f };
const Color focused_title_bar_color = { 0.3f, 0.3f, 0.4f }; const Color focused_title_bar_color = { 0.3f, 0.3f, 0.4f };
const Color title_text_color = { 0.9f, 0.9f, 0.9f }; const Color title_text_color = { 0.9f, 0.9f, 0.9f };
const Color close_button_color = { 0.8f, 0.2f, 0.2f };
const Color minimize_button_color = { 0.8f, 0.8f, 0.2f };
const Color resize_handle_color = { 0.9f, 0.9f, 0.9f }; const Color resize_handle_color = { 0.9f, 0.9f, 0.9f };
/* Convert top-left coords to bottom-left for OpenGL. */ /* Convert top-left coords to bottom-left for OpenGL. */
@ -97,14 +100,15 @@ void UIWindow::render(ShapeRenderer* shape_renderer, TextRenderer* txt_renderer,
txt_renderer->render_text(_title.c_str(), _x+5, y_gl+_height-title_bar_height+8, txt_renderer->render_text(_title.c_str(), _x+5, y_gl+_height-title_bar_height+8,
1.0f, title_text_color); 1.0f, title_text_color);
/* Draw close button. */ /* Draw title bar buttons. */
shape_renderer->draw_rect(_x + _width - 25, y_gl + _height - title_bar_height + 5, int button_size = 20;
20, 20, close_button_color); int button_margin = 5;
int x_offset = _x + _width - button_size - button_margin;
/* Draw minimize button. */ for(const auto& button : _title_bar_buttons) {
shape_renderer->draw_rect(_x + _width - 50, shape_renderer->draw_rect(x_offset, y_gl + _height - title_bar_height + button_margin,
y_gl + _height - title_bar_height + 5, 20, 20, button_size, button_size, button.color);
minimize_button_color); x_offset -= (button_size + button_margin);
}
/* Draw Resize handle. */ /* Draw Resize handle. */
int corner_x = _x + _width; int corner_x = _x + _width;
@ -119,36 +123,55 @@ void UIWindow::render(ShapeRenderer* shape_renderer, TextRenderer* txt_renderer,
} }
} }
void UIWindow::handle_event(SDL_Event* event) { void UIWindow::handle_event(SDL_Event* event, int screen_width,
int screen_height, int taskbar_height) {
int title_bar_height = 30; int title_bar_height = 30;
if(event->type == SDL_EVENT_MOUSE_BUTTON_DOWN) { if(event->type == SDL_EVENT_MOUSE_BUTTON_DOWN) {
int mouse_x = event->button.x; int mouse_x = event->button.x;
int mouse_y = event->button.y; int mouse_y = event->button.y;
/* Check for close button click. */ /* Check for title bar button clicks. */
int close_button_x = _x + _width - 25; int button_size = 20;
int close_button_y = _y + 5; int button_margin = 5;
if(mouse_x >= close_button_x && mouse_x <= close_button_x + 20 && int x_offset = _x + _width - button_size - button_margin;
mouse_y >= close_button_y && mouse_y <= close_button_y + 20) { for(const auto& button : _title_bar_buttons) {
if(mouse_x >= x_offset && mouse_x <= x_offset + button_size &&
mouse_y >= _y + button_margin && mouse_y <= _y + button_margin + button_size) {
switch(button.action) {
case WindowButtonAction::CLOSE:
_should_close = true; _should_close = true;
return; /* Stop processing this event. */ break;
case WindowButtonAction::MAXIMIZE:
if(_state == WindowState::MAXIMIZED) {
_x = _pre_maximize_rect.x;
_y = _pre_maximize_rect.y;
_width = _pre_maximize_rect.w;
_height = _pre_maximize_rect.h;
_state = WindowState::NORMAL;
} else {
_pre_maximize_rect = { _x, _y, _width, _height };
_x = 0; _y = taskbar_height;
_width = screen_width; _height = screen_height - taskbar_height;
_state = WindowState::MAXIMIZED;
} }
break;
/* Check for minimize button click. */ case WindowButtonAction::MINIMIZE:
int minimize_button_x = _x + _width - 50;
int minimize_button_y = _y + 5;
if(mouse_x >= minimize_button_x && mouse_x <= minimize_button_x + 20 &&
mouse_y >= minimize_button_y && mouse_y <= minimize_button_y + 20) {
minimize(); minimize();
return; /* Stop processing this event. */ break;
}
return; /* Button clicked, no need to process further. */
}
x_offset -= (button_size + button_margin);
} }
/* Check for resize handle click (bottom-right corner). */ /* Check for resize handle click (bottom-right corner). */
if(is_mouse_over_resize_handle(mouse_x, mouse_y)) { if(is_mouse_over_resize_handle(mouse_x, mouse_y) &&
_state != WindowState::MAXIMIZED) {
_is_resizing = true; _is_resizing = true;
} else if(mouse_x >= _x && mouse_x <= _x + _width && } else if(mouse_x >= _x && mouse_x <= _x + _width &&
mouse_y >= _y && mouse_y <= _y + title_bar_height) { mouse_y >= _y && mouse_y <= _y + title_bar_height &&
_state != WindowState::MAXIMIZED) {
/* Is click within title bar? */ /* Is click within title bar? */
_is_dragging = true; _is_dragging = true;
_drag_offset_x = mouse_x - _x; _drag_offset_x = mouse_x - _x;

View File

@ -13,6 +13,17 @@ enum class WindowState {
MAXIMIZED MAXIMIZED
}; };
enum class WindowButtonAction {
CLOSE,
MAXIMIZE,
MINIMIZE
};
struct TitleBarButton {
WindowButtonAction action;
Color color;
};
class UIWindow { class UIWindow {
public: public:
UIWindow(const char* title, int x, int y, int width, int height); UIWindow(const char* title, int x, int y, int width, int height);
@ -20,7 +31,8 @@ public:
void render(ShapeRenderer* shape_renderer, TextRenderer* txt_renderer, int screen_height, void render(ShapeRenderer* shape_renderer, TextRenderer* txt_renderer, int screen_height,
bool show_cursor); bool show_cursor);
void handle_event(SDL_Event* event); void handle_event(SDL_Event* event, int screen_width, int screen_height,
int taskbar_height);
void minimize(void); void minimize(void);
void restore(void); void restore(void);
bool is_minimized(void) const; bool is_minimized(void) const;
@ -42,6 +54,7 @@ private:
bool _is_hovered; /* Send scroll events even if not focused. */ bool _is_hovered; /* Send scroll events even if not focused. */
bool _should_close; bool _should_close;
std::vector<TitleBarButton> _title_bar_buttons;
WindowState _state; WindowState _state;
bool _is_dragging; bool _is_dragging;