Exported from old repository: A small game; just showing off a few algorithms.
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Docs | ||
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src | ||
Unuk-QT | ||
Win32 | ||
.gitignore | ||
Doxyfile | ||
linecount.sh | ||
README |
Readme plz! ___________ I have decided to use Git for SCM of this project. Please see https://github.com/Allanis/Unuk ################################################## I am currently working on a series of algorithms to show off for a portfolio piece. I will place this under the GPL licence. ################################################## ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ TODO: *Menu: ~~~~~ - New Game - SaveGame loading - New screen or make buttons appear on the menu - SaveGame deleting - Game Settings - Keybindings - Fullscreen *Fix NPC animation *Map Editor: ~~~~~~~~~~~~ - Change the array of tiles into a list of tiles. - Get a tile selection marker and display the current tile info. *Proper collision testing. ~~~~~~~~~~~~~~~~~~~~~~~~~~ - MapTile objects store a list of character* 's - The character class will add and remove themselves from the list in the MapTile. - When the Character class wants to check for collisions it hands a pointer to itself to the MapTile object, the MapTile will then return true if any Character in it's list collides with the Character* it just recieved. - Create the appropriate methods in the MapTile class - bool CheckCollision(Character *charptr); - void AddCharacter(Character *charptr); - void RemoveCharacter(Character *charptr); *A way for entities to store information (Like items). ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - Sort out how we will read in the information - A list of present objects that can be referenced with a single word in the map file. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Copyright (C) 2011 SaraCraft allanis@saracraft.net This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. Here is a nice link to the licence: http://www.gnu.org/licenses/gpl-2.0.html