Unuk/Docs/html/_player_8cpp_source.html
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<div class="title">src/Unuk/Player.cpp</div> </div>
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<a href="_player_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="preprocessor">#include &lt;GL/gl.h&gt;</span>
<a name="l00002"></a>00002 <span class="preprocessor">#include &lt;SDL/SDL.h&gt;</span>
<a name="l00003"></a>00003 <span class="preprocessor">#include &quot;../libUnuk/Sprite.h&quot;</span>
<a name="l00004"></a>00004 <span class="preprocessor">#include &quot;../libUnuk/Debug.h&quot;</span>
<a name="l00005"></a>00005 <span class="preprocessor">#include &quot;../libUnuk/Input.h&quot;</span>
<a name="l00006"></a>00006 <span class="preprocessor">#include &quot;<a class="code" href="_player_8h.html">Player.h</a>&quot;</span>
<a name="l00007"></a>00007
<a name="l00008"></a><a class="code" href="class_player.html#a53bdfb907a2af1f59dce9a90677be1b6">00008</a> <a class="code" href="class_player.html#a53bdfb907a2af1f59dce9a90677be1b6">Player::Player</a>(<span class="keywordtype">void</span>) : m_posx(0), m_posy(0) {
<a name="l00009"></a>00009 <span class="comment">//m_player = new Sprite(&quot;../Data/Media/test.bmp&quot;);</span>
<a name="l00010"></a>00010 }
<a name="l00011"></a>00011
<a name="l00012"></a><a class="code" href="class_player.html#a949762ad57300f070d83ec877ec6e907">00012</a> <a class="code" href="class_player.html#a949762ad57300f070d83ec877ec6e907">Player::~Player</a>(<span class="keywordtype">void</span>) {
<a name="l00013"></a>00013 <a class="code" href="class_player.html#ad308f88ca279f7393af7805ac2c10b1f">CleanUp</a>();
<a name="l00014"></a>00014 }
<a name="l00015"></a>00015
<a name="l00016"></a><a class="code" href="class_player.html#a5af3380f98ddd97d91dd4b42a3043ac7">00016</a> <span class="keywordtype">void</span> <a class="code" href="class_player.html#a5af3380f98ddd97d91dd4b42a3043ac7">Player::Prepare</a>(<span class="keywordtype">void</span>) {
<a name="l00017"></a>00017 <span class="comment">// I borked up the image loader, so for now we will</span>
<a name="l00018"></a>00018 <span class="comment">// rotate the image 180 degrees.</span>
<a name="l00019"></a>00019 m_player-&gt;<a class="code" href="class_sprite.html#ad055732a0053d7d61e2a9a23cdec5b88">Rotate</a>(180);
<a name="l00020"></a>00020 m_player-&gt;<a class="code" href="class_sprite.html#ae0db821f5ffe067ab771a419bcbdb971">SetScale</a>(0.5f, 0.5f);
<a name="l00021"></a>00021 <span class="comment">//Set our pivot to the top right.</span>
<a name="l00022"></a>00022 m_player-&gt;<a class="code" href="class_sprite.html#a70d31712d0f598d26a68c268bd4390eb">SetPivot</a>(1.0f, 1.0f);
<a name="l00023"></a>00023
<a name="l00024"></a>00024 <a class="code" href="_input_8cpp.html#ad8bbe9f8003f51fc6e8e809ff471b590">CreateInput</a>();
<a name="l00025"></a>00025 <span class="comment">// Move the player.</span>
<a name="l00026"></a>00026 <span class="keywordflow">if</span>(<a class="code" href="_input_8cpp.html#a0967678831e4493afe5f39eb09019737">KeyStillDown</a>(SDLK_w) || <a class="code" href="_input_8cpp.html#a0967678831e4493afe5f39eb09019737">KeyStillDown</a>(SDLK_UP)) { <a class="code" href="class_player.html#a04726d8ff329d6f7c571f44e9a9502e4">SetVelocity</a>(0, -5); }
<a name="l00027"></a>00027 <span class="keywordflow">if</span>(<a class="code" href="_input_8cpp.html#a0967678831e4493afe5f39eb09019737">KeyStillDown</a>(SDLK_a) || <a class="code" href="_input_8cpp.html#a0967678831e4493afe5f39eb09019737">KeyStillDown</a>(SDLK_LEFT)) { <a class="code" href="class_player.html#a04726d8ff329d6f7c571f44e9a9502e4">SetVelocity</a>(-5, 0); }
<a name="l00028"></a>00028 <span class="keywordflow">if</span>(<a class="code" href="_input_8cpp.html#a0967678831e4493afe5f39eb09019737">KeyStillDown</a>(SDLK_s) || <a class="code" href="_input_8cpp.html#a0967678831e4493afe5f39eb09019737">KeyStillDown</a>(SDLK_DOWN)) { <a class="code" href="class_player.html#a04726d8ff329d6f7c571f44e9a9502e4">SetVelocity</a>( 0, 5); }
<a name="l00029"></a>00029 <span class="keywordflow">if</span>(<a class="code" href="_input_8cpp.html#a0967678831e4493afe5f39eb09019737">KeyStillDown</a>(SDLK_d) || <a class="code" href="_input_8cpp.html#a0967678831e4493afe5f39eb09019737">KeyStillDown</a>(SDLK_RIGHT)) { <a class="code" href="class_player.html#a04726d8ff329d6f7c571f44e9a9502e4">SetVelocity</a>( 5, 0); }
<a name="l00030"></a>00030 <a class="code" href="_input_8cpp.html#a386e80233eb4db9ec30e94fc317392dc">UpdateInput</a>();
<a name="l00031"></a>00031
<a name="l00032"></a>00032 <a class="code" href="class_player.html#a4d93c02296951ae4cf268d9005410dd5">SetPosition</a>(m_posx, m_posy);
<a name="l00033"></a>00033 }
<a name="l00034"></a>00034
<a name="l00035"></a><a class="code" href="class_player.html#a57382cb83ac09fbf0884fc2e9faedac5">00035</a> <span class="keywordtype">void</span> <a class="code" href="class_player.html#a57382cb83ac09fbf0884fc2e9faedac5">Player::Render</a>(<span class="keywordtype">void</span>) {
<a name="l00036"></a>00036 <span class="comment">// Only render calls should appear here.</span>
<a name="l00037"></a>00037 m_player-&gt;<a class="code" href="class_sprite.html#a0f9680e3bd7bf6bcd4c59620ba936347">Render</a>();
<a name="l00038"></a>00038 }
<a name="l00039"></a>00039
<a name="l00040"></a><a class="code" href="class_player.html#aecb96e32201405543a2bdb9bd1d649e0">00040</a> <span class="keywordtype">void</span> <a class="code" href="class_player.html#aecb96e32201405543a2bdb9bd1d649e0">Player::SetSprite</a>(<span class="keywordtype">void</span>) {
<a name="l00041"></a>00041 m_player = <span class="keyword">new</span> <a class="code" href="class_sprite.html">Sprite</a>(<span class="stringliteral">&quot;../Data/Media/test.bmp&quot;</span>);
<a name="l00042"></a>00042 }
<a name="l00043"></a>00043
<a name="l00044"></a><a class="code" href="class_player.html#a4d93c02296951ae4cf268d9005410dd5">00044</a> <span class="keywordtype">void</span> <a class="code" href="class_player.html#a4d93c02296951ae4cf268d9005410dd5">Player::SetPosition</a>(GLdouble posx, GLdouble posy) {
<a name="l00045"></a>00045 <span class="comment">// Set the position of the player sprite.</span>
<a name="l00046"></a>00046 m_posx = posx;
<a name="l00047"></a>00047 m_posy = posy;
<a name="l00048"></a>00048
<a name="l00049"></a>00049 m_player-&gt;<a class="code" href="class_sprite.html#a3e88970a65ba19aa9916886f5d7952c6">SetX</a>(m_posx);
<a name="l00050"></a>00050 m_player-&gt;<a class="code" href="class_sprite.html#a111f8054c1f27e59536be054ff0044ff">SetY</a>(m_posy);
<a name="l00051"></a>00051 }
<a name="l00052"></a>00052
<a name="l00053"></a><a class="code" href="class_player.html#a04726d8ff329d6f7c571f44e9a9502e4">00053</a> <span class="keywordtype">void</span> <a class="code" href="class_player.html#a04726d8ff329d6f7c571f44e9a9502e4">Player::SetVelocity</a>(GLdouble velx, GLdouble vely) {
<a name="l00054"></a>00054 m_velx = velx;
<a name="l00055"></a>00055 m_vely = vely;
<a name="l00056"></a>00056
<a name="l00057"></a>00057 m_posx += m_velx;
<a name="l00058"></a>00058 m_posy += m_vely;
<a name="l00059"></a>00059 }
<a name="l00060"></a>00060
<a name="l00061"></a><a class="code" href="class_player.html#ad308f88ca279f7393af7805ac2c10b1f">00061</a> <span class="keywordtype">void</span> <a class="code" href="class_player.html#ad308f88ca279f7393af7805ac2c10b1f">Player::CleanUp</a>(<span class="keywordtype">void</span>) {
<a name="l00062"></a>00062 <span class="keyword">delete</span> m_player;
<a name="l00063"></a>00063 }
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<li class="navelem"><a class="el" href="_player_8cpp.html">Player.cpp</a> </li>
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