Unuk/src/libUnuk/Texture.h

37 lines
693 B
C++

#ifndef _TEXTURE_H_
#define _TEXTURE_H_
#include "../Unuk/Globals.h"
#include "ImageLoader.h"
#include "ApplySurface.h"
class Texture {
public:
Texture(void);
~Texture(void);
int GetWidth(void) { return _texture->w; }
int GetHeight(void) { return _texture->h; }
int GetX(void) { return x; }
int GetY(void) { return y; }
void SetXY(int xArg, int yArg);
void Render(void);
void Render(int xArg, int yArg);
void RenderLiteral(void);
void RenderLiteral(int xArg, int yArg);
void Load(const char* filename);
void LoadAlpha(const char* filename);
void SetAlpha(int alphaArg);
protected:
int x, y;
private:
SDL_Surface* _texture;
};
#endif