
-- Data serialization has been added as part of the Map class, I just need to support saving for it to be complete -- Procedural generation has been introduced with a particle system, still very basic. -- Menu and button classes are now in place so we can make some fancy GUI crap.
8 lines
280 B
XML
8 lines
280 B
XML
<spell>
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<type>beam</type> // beam, spray, targeted, self // all can either be one-off or sustained
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<colour>white black</colour> // multiple colours can be listed and the spell will have equal amounts of those colours
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<manacost>5</manacost> // per sec, or per cast
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</spell>
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