
-- Data serialization has been added as part of the Map class, I just need to support saving for it to be complete -- Procedural generation has been introduced with a particle system, still very basic. -- Menu and button classes are now in place so we can make some fancy GUI crap.
19 lines
420 B
XML
19 lines
420 B
XML
<character>
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<name>Vagrant</name> // can be overrided in the map.char file
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<sprite>healer_f</sprite> // leave out path and filetype (.png)
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<aggressive>false</aggressive> // true, false or on-attack
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<health>100</health>
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<mana>100</mana>
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<spells>
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</spells>
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<inventory> // this, and/or its child elements can be left out - null will be assumed
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<weapon></weapon>
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<hat></hat>
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</inventory>
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</character>
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