Unuk/Data/Media/Characters/format.xml
Rtch90 422eeee387 -- Major additions to the engine, almost ready for a demo.
-- Data serialization has been added as part of the Map class, I just need to support saving for it to be complete
-- Procedural generation has been introduced with a particle system, still very basic.
-- Menu and button classes are now in place so we can make some fancy GUI crap.
2011-11-19 23:43:33 +00:00

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XML

<character>
<name>Vagrant</name> // can be overrided in the map.char file
<sprite>healer_f</sprite> // leave out path and filetype (.png)
<aggressive>false</aggressive> // true, false or on-attack
<health>100</health>
<mana>100</mana>
<spells>
</spells>
<inventory> // this, and/or its child elements can be left out - null will be assumed
<weapon></weapon>
<hat></hat>
</inventory>
</character>