19 lines
		
	
	
		
			906 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			19 lines
		
	
	
		
			906 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
    grass          0             crate            1          100          n       0   0
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tile texture | solid tile | entity texture | solid entity | zlevel | transition | x | y
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off/null in the string fields is represented by "null".
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A solid entity is only possible if the entity is smaller than a tile.
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A tile with the texture "null" must be used to make the map rectangular, this is to avoid onion skinning.
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A zLevel of 100 is the floor.
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A zlevel of -1 means a ladder or ramp, it temporarily turns off the zLevel movement restrictions for the player,
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	the next tile that the player walks upon will be the new zLevel of the player.
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There must be solid tiles to either side of the ladder/ramp.
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A map name in the transition field will make the game switch to that map when the player walks onto that tile.
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The last two fields are the x,y that the player should be transported to if the map is changed.
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