.. |
ApplySurface.cpp
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--[Add] Adding some global crap, and making a start on blit procedures.
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2011-11-06 23:56:11 +00:00 |
ApplySurface.h
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--[Add] Adding some global crap, and making a start on blit procedures.
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2011-11-06 23:56:11 +00:00 |
Button.cpp
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[Cleanup] Just a tad bit of cleaning, not been productive today.
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2011-12-18 21:37:57 +00:00 |
Button.h
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[Cleanup] Just a tad bit of cleaning, not been productive today.
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2011-12-18 21:37:57 +00:00 |
ButtonToggle.cpp
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[Change] Simply changed naming convention of private members to _member; rather than m_member;
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2011-12-17 23:41:22 +00:00 |
ButtonToggle.h
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[Change] Simply changed naming convention of private members to _member; rather than m_member;
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2011-12-17 23:41:22 +00:00 |
Character.cpp
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[Change] Simply changed naming convention of private members to _member; rather than m_member;
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2011-12-17 23:41:22 +00:00 |
Character.h
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[Change] Simply changed naming convention of private members to _member; rather than m_member;
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2011-12-17 23:41:22 +00:00 |
Collision.cpp
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-- [Add] Added an ingame Menu.
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2011-11-20 12:08:49 +00:00 |
Collision.h
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-- [Add] Added an ingame Menu.
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2011-11-20 12:08:49 +00:00 |
Debug.cpp
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[Change] Simply changed naming convention of private members to _member; rather than m_member;
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2011-12-17 23:41:22 +00:00 |
Debug.h
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[Change] Simply changed naming convention of private members to _member; rather than m_member;
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2011-12-17 23:41:22 +00:00 |
DialogueBox.cpp
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[Change] FPS is now implemented fully..
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2011-12-17 22:53:20 +00:00 |
DialogueBox.h
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[Change] FPS is now implemented fully..
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2011-12-17 22:53:20 +00:00 |
Font.cpp
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-- [Re-Write] Removed nearly everything, and started from scratch.
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2011-11-06 23:11:15 +00:00 |
Font.h
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-- [Add] Added an image loader, we shall be able to blit to screen next.
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2011-11-09 00:21:30 +00:00 |
FPS.cpp
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[Change] FPS is now implemented fully..
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2011-12-17 22:53:20 +00:00 |
FPS.h
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[Change] FPS is now implemented fully..
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2011-12-17 22:53:20 +00:00 |
ImageLoader.cpp
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-- [Fix] Just cleaning a typo I introduced in the last revision.
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2011-11-09 01:48:47 +00:00 |
ImageLoader.h
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-- [Add] Added an image loader, we shall be able to blit to screen next.
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2011-11-09 00:21:30 +00:00 |
IngameMenu.cpp
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[Cleanup] Just a tad bit of cleaning, not been productive today.
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2011-12-18 21:37:57 +00:00 |
IngameMenu.h
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[Change] Simply changed naming convention of private members to _member; rather than m_member;
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2011-12-17 23:41:22 +00:00 |
Input.cpp
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-- [Add] Input is now handled nicely with a Lua wrapper.
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2011-10-25 11:54:29 +01:00 |
Input.h
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-- [Add] Input is now handled nicely with a Lua wrapper.
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2011-10-25 11:54:29 +01:00 |
MainMenu.cpp
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[Change] FPS is now implemented fully..
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2011-12-17 22:53:20 +00:00 |
MainMenu.h
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[Cleanup] Just a tad bit of cleaning, not been productive today.
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2011-12-18 21:37:57 +00:00 |
Makefile
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[Change] FPS is now implemented fully..
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2011-12-17 22:53:20 +00:00 |
Map.cpp
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[Change] Simply changed naming convention of private members to _member; rather than m_member;
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2011-12-17 23:41:22 +00:00 |
Map.h
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[Change] Simply changed naming convention of private members to _member; rather than m_member;
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2011-12-17 23:41:22 +00:00 |
MapElement.cpp
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[Change] Simply changed naming convention of private members to _member; rather than m_member;
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2011-12-17 23:41:22 +00:00 |
MapElement.h
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[Change] Simply changed naming convention of private members to _member; rather than m_member;
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2011-12-17 23:41:22 +00:00 |
MapEntities.cpp
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[Change] Simply changed naming convention of private members to _member; rather than m_member;
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2011-12-17 23:41:22 +00:00 |
MapEntities.h
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[Cleanup] Just a tad bit of cleaning, not been productive today.
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2011-12-18 21:37:57 +00:00 |
MapTile.h
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[Change] Simply changed naming convention of private members to _member; rather than m_member;
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2011-12-17 23:41:22 +00:00 |
NPC.cpp
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[Change] Simply changed naming convention of private members to _member; rather than m_member;
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2011-12-17 23:41:22 +00:00 |
NPC.h
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[Change] Simply changed naming convention of private members to _member; rather than m_member;
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2011-12-17 23:41:22 +00:00 |
ParticleEmitter.cpp
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[Change] Simply changed naming convention of private members to _member; rather than m_member;
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2011-12-17 23:41:22 +00:00 |
ParticleEmitter.h
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[Change] Simply changed naming convention of private members to _member; rather than m_member;
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2011-12-17 23:41:22 +00:00 |
Rect.cpp
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Added option to use (rgb) or SDL_Color..
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2011-12-11 16:43:50 +00:00 |
Rect.h
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Added option to use (rgb) or SDL_Color..
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2011-12-11 16:43:50 +00:00 |
Text.cpp
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[Change] Simply changed naming convention of private members to _member; rather than m_member;
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2011-12-17 23:41:22 +00:00 |
Text.h
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[Cleanup] Just a tad bit of cleaning, not been productive today.
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2011-12-18 21:37:57 +00:00 |
Texture.cpp
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[Change] Simply changed naming convention of private members to _member; rather than m_member;
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2011-12-17 23:41:22 +00:00 |
Texture.h
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[Change] Simply changed naming convention of private members to _member; rather than m_member;
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2011-12-17 23:41:22 +00:00 |
TextureManager.cpp
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[Change] Simply changed naming convention of private members to _member; rather than m_member;
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2011-12-17 23:41:22 +00:00 |
TextureManager.h
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[Cleanup] Just a tad bit of cleaning, not been productive today.
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2011-12-18 21:37:57 +00:00 |
Timer.cpp
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[Change] Simply changed naming convention of private members to _member; rather than m_member;
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2011-12-17 23:41:22 +00:00 |
Timer.h
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[Change] Simply changed naming convention of private members to _member; rather than m_member;
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2011-12-17 23:41:22 +00:00 |