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ApplySurface.cpp
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--[Add] Adding some global crap, and making a start on blit procedures.
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2011-11-06 23:56:11 +00:00 |
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ApplySurface.h
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--[Add] Adding some global crap, and making a start on blit procedures.
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2011-11-06 23:56:11 +00:00 |
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Button.cpp
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[Cleanup] Just a tad bit of cleaning, not been productive today.
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2011-12-18 21:37:57 +00:00 |
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Button.h
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[Cleanup] Just a tad bit of cleaning, not been productive today.
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2011-12-18 21:37:57 +00:00 |
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ButtonToggle.cpp
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[Change] Simply changed naming convention of private members to _member; rather than m_member;
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2011-12-17 23:41:22 +00:00 |
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ButtonToggle.h
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[Change] Simply changed naming convention of private members to _member; rather than m_member;
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2011-12-17 23:41:22 +00:00 |
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Character.cpp
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[Change] Simply changed naming convention of private members to _member; rather than m_member;
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2011-12-17 23:41:22 +00:00 |
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Character.h
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[Change] Simply changed naming convention of private members to _member; rather than m_member;
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2011-12-17 23:41:22 +00:00 |
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Collision.cpp
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-- [Add] Added an ingame Menu.
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2011-11-20 12:08:49 +00:00 |
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Collision.h
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-- [Add] Added an ingame Menu.
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2011-11-20 12:08:49 +00:00 |
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Debug.cpp
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[Change] Simply changed naming convention of private members to _member; rather than m_member;
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2011-12-17 23:41:22 +00:00 |
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Debug.h
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[Change] Simply changed naming convention of private members to _member; rather than m_member;
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2011-12-17 23:41:22 +00:00 |
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DialogueBox.cpp
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[Change] FPS is now implemented fully..
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2011-12-17 22:53:20 +00:00 |
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DialogueBox.h
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[Change] FPS is now implemented fully..
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2011-12-17 22:53:20 +00:00 |
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Font.cpp
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-- [Re-Write] Removed nearly everything, and started from scratch.
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2011-11-06 23:11:15 +00:00 |
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Font.h
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-- [Add] Added an image loader, we shall be able to blit to screen next.
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2011-11-09 00:21:30 +00:00 |
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FPS.cpp
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[Change] FPS is now implemented fully..
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2011-12-17 22:53:20 +00:00 |
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FPS.h
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[Change] FPS is now implemented fully..
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2011-12-17 22:53:20 +00:00 |
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ImageLoader.cpp
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-- [Fix] Just cleaning a typo I introduced in the last revision.
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2011-11-09 01:48:47 +00:00 |
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ImageLoader.h
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-- [Add] Added an image loader, we shall be able to blit to screen next.
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2011-11-09 00:21:30 +00:00 |
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IngameMenu.cpp
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[Cleanup] Just a tad bit of cleaning, not been productive today.
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2011-12-18 21:37:57 +00:00 |
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IngameMenu.h
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[Change] Simply changed naming convention of private members to _member; rather than m_member;
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2011-12-17 23:41:22 +00:00 |
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Input.cpp
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-- [Add] Input is now handled nicely with a Lua wrapper.
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2011-10-25 11:54:29 +01:00 |
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Input.h
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-- [Add] Input is now handled nicely with a Lua wrapper.
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2011-10-25 11:54:29 +01:00 |
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MainMenu.cpp
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[Change] FPS is now implemented fully..
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2011-12-17 22:53:20 +00:00 |
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MainMenu.h
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[Cleanup] Just a tad bit of cleaning, not been productive today.
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2011-12-18 21:37:57 +00:00 |
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Makefile
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[Change] FPS is now implemented fully..
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2011-12-17 22:53:20 +00:00 |
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Map.cpp
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[Change] Simply changed naming convention of private members to _member; rather than m_member;
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2011-12-17 23:41:22 +00:00 |
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Map.h
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[Change] Simply changed naming convention of private members to _member; rather than m_member;
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2011-12-17 23:41:22 +00:00 |
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MapElement.cpp
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[Change] Simply changed naming convention of private members to _member; rather than m_member;
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2011-12-17 23:41:22 +00:00 |
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MapElement.h
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[Change] Simply changed naming convention of private members to _member; rather than m_member;
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2011-12-17 23:41:22 +00:00 |
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MapEntities.cpp
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[Change] Simply changed naming convention of private members to _member; rather than m_member;
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2011-12-17 23:41:22 +00:00 |
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MapEntities.h
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[Cleanup] Just a tad bit of cleaning, not been productive today.
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2011-12-18 21:37:57 +00:00 |
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MapTile.h
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[Change] Simply changed naming convention of private members to _member; rather than m_member;
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2011-12-17 23:41:22 +00:00 |
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NPC.cpp
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[Change] Simply changed naming convention of private members to _member; rather than m_member;
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2011-12-17 23:41:22 +00:00 |
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NPC.h
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[Change] Simply changed naming convention of private members to _member; rather than m_member;
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2011-12-17 23:41:22 +00:00 |
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ParticleEmitter.cpp
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[Change] Simply changed naming convention of private members to _member; rather than m_member;
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2011-12-17 23:41:22 +00:00 |
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ParticleEmitter.h
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[Change] Simply changed naming convention of private members to _member; rather than m_member;
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2011-12-17 23:41:22 +00:00 |
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Rect.cpp
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Added option to use (rgb) or SDL_Color..
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2011-12-11 16:43:50 +00:00 |
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Rect.h
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Added option to use (rgb) or SDL_Color..
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2011-12-11 16:43:50 +00:00 |
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Text.cpp
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[Change] Simply changed naming convention of private members to _member; rather than m_member;
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2011-12-17 23:41:22 +00:00 |
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Text.h
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[Cleanup] Just a tad bit of cleaning, not been productive today.
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2011-12-18 21:37:57 +00:00 |
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Texture.cpp
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[Change] Simply changed naming convention of private members to _member; rather than m_member;
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2011-12-17 23:41:22 +00:00 |
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Texture.h
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[Change] Simply changed naming convention of private members to _member; rather than m_member;
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2011-12-17 23:41:22 +00:00 |
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TextureManager.cpp
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[Change] Simply changed naming convention of private members to _member; rather than m_member;
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2011-12-17 23:41:22 +00:00 |
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TextureManager.h
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[Cleanup] Just a tad bit of cleaning, not been productive today.
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2011-12-18 21:37:57 +00:00 |
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Timer.cpp
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[Change] Simply changed naming convention of private members to _member; rather than m_member;
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2011-12-17 23:41:22 +00:00 |
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Timer.h
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[Change] Simply changed naming convention of private members to _member; rather than m_member;
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2011-12-17 23:41:22 +00:00 |