Unuk/trunk/src/libUnuk/Win32Window.h
Rtch90 2558e95d9b Change:
-- Still paying with branching and merging.
2011-10-13 13:45:47 +01:00

55 lines
1.2 KiB
C++

#ifndef _WIN32WINDOW_H_
#define _WIN32WINDOW_H_
#include <windows.h>
#include <ctime>
class Game; // Declaration of our Game class.
class Win32Window {
public:
// Default constructor/deconstructor.
Win32Window(HINSTANCE hInstance);
~Win32Window(void);
bool Create(int width, int height, int bpp, bool fullscreen);
void Destroy();
void ProcessEvents();
void AttachGame(Game* game);
// Is the window running?
bool IsRunning();
void SwapBuffers() { SwapBuffers(m_hdc); }
static LRESULT CALLBACK StaticWndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
LRESULT CALLBACK WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
float GetElapsedSeconds();
private:
// Pointer to the game class.
Game* m_game;
// Is the window still running?
bool m_isRunning;
bool m_fullscreen;
// Window handle.
HWND m_hWnd;
// This is our rendering context.
HGLRC m_hglrc;
// The device context.
HDC m_hdc;
// Window bounds.
RECT m_windowRect;
// Application instance.
HINSTANCE m_hinstance;
WNDCLASSEX m_windowClass;
void SetupPixelFormat(void);
Game* GetAttachedGame() { return m_game; }
float m_lastTime;
};
#endif // _WIN32WINDOW_H_