99 lines
2.0 KiB
C++
99 lines
2.0 KiB
C++
#ifndef _CHARACTER_H_
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#define _CHARACTER_H_
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#include <SDL/SDL.h>
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#include <SDL/SDL_gfxPrimitives.h>
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#include <list>
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#include "../Unuk/Globals.h"
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#include "../Unuk/Constants.h"
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#include "ApplySurface.h"
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#include "ImageLoader.h"
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#include "Collision.h"
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#include "Map.h"
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#include "Timer.h"
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#include "Text.h"
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#include "Debug.h"
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using namespace std;
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class Map;
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class Character {
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public:
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Character(Map* mapArg);
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~Character(void);
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void LoadSprites(string filename, int wArg, int hArg);
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float GetX(void) { return x; }
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float GetY(void) { return y; }
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float GetWidth(void) { return w; }
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float GetHeight(void) { return h; }
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void SetXY(float xArg, float yArg) { x = xArg, y = yArg; }
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void SetXVelocity(float arg) { xVel = arg; }
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void SetYVelocity(float arg) { yVel = arg; }
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void AddSpeachBubble(string text);
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void Render(void);
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void Update(void);
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protected:
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void Move(void);
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bool CheckTileCollisions(void);
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bool CheckEntityCollisions(void);
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bool CheckCharacterCollisions(void);
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float x;
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float y;
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float w;
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float h;
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float xVel;
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float yVel;
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int tileX;
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int tileY;
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Timer m_attackTimer;
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bool m_attacking;
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Map* map;
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static const float CHARACTER_SPEED;
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int m_directionFacing;
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static const int FACING_UP = 0;
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static const int FACING_RIGHT = 1;
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static const int FACING_DOWN = 2;
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static const int FACING_LEFT = 3;
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static const int ANIM_LEFT_FOOT = 0;
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static const int ANIM_NO_FOOT = 1;
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static const int ANIM_RIGHT_FOOT = 2;
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static const int ANIM_ATTACK = 3;
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private:
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static const int ANIMATION_SPEED = 200;
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static const int ATTACKING_DISPLAY_LEN = 150;
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static const int SPEACH_BUBBLE_DISPLAY_LENGTH = 6000;
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SDL_Surface* m_texture;
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// [direction][action]
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SDL_Rect sprites[4][4];
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Timer m_animationTimer;
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int m_animationStage;
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bool m_leftFoot;
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list<string> m_speachBubble;
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list<string>::iterator m_speachBubbleIter;
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Timer m_speachBubbleTimer;
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Text m_speachBubbleText;
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};
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#endif
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