#ifndef _NPC_H_ #define _NPC_H_ #include "Character.h" class NPC : public Character { public: NPC(Map* mapArg); ~NPC(void); void Update(void); protected: void Move(void); private: int m_moveChangeFrequency; int m_moveDurationCurrent; int m_moveDurationMin; int m_moveDurationMax; bool m_moving; Timer m_moveTimer; }; #endif