#include "ApplySurface.h" void ApplySurface(int x, int y, SDL_Surface* source, SDL_Surface* destination, SDL_Rect* clip) { assert(source != NULL); SDL_Rect offset; offset.x = x - camera.x; offset.y = y - camera.y; SDL_BlitSurface(source, clip, destination, &offset); } void ApplySurfaceLiteral(int x, int y, SDL_Surface* source, SDL_Surface* destination, SDL_Rect* clip) { assert(source != NULL); SDL_Rect offset; offset.x = x; offset.y = y; SDL_BlitSurface(source, clip, destination, &offset); }