#ifndef _PLAYER_H_ #define _PLAYER_H_ #include #include "../libUnuk/Sprite.h" class Player { public: Player(void); ~Player(void); void Prepare(void); void Render(void); void SetPosition(GLdouble posx, GLdouble posy); void SetVelocity(GLdouble velx, GLdouble vely); void CleanUp(void); private: Sprite *m_player; // Position variables. GLdouble m_tempx; GLdouble m_tempy; GLdouble m_posx; GLdouble m_posy; // Velocity variables. int m_velx; int m_vely; }; #endif