#ifndef _STATIC_H_ #define _STATIC_H_ /* * Inheriting from this class will make the class uncopyable. * It is useful to do this because a lot of the time we won't * want to be able to copy stuff, like the window or the game class. * * I probably chose a bad name for this. * */ class Static { protected: Static() {} ~Static() {} private: Static(const Static&); Static& operator=(const Static &); }; #endif